Recent content by rsc2a

  1. rsc2a

    (7a) VP Events Overhaul (Expansion Pack system)

    I play 3.10.14 because I got tired of trying to follow all the changes so settled on one version. As a result, I gave up trying to update with all the new versions. There were some hiccups there that I've worked out for the 3.XX mod, but I think most people have moved past these versions. If...
  2. rsc2a

    Events system brainstorm

    Does this look like it will work?
  3. rsc2a

    (7a) VP Events Overhaul (Expansion Pack system)

    I'll have to see what the differences are. As I said, I stopped trying to keep with a "final" VP long ago and play 3.10.
  4. rsc2a

    (7a) VP Events Overhaul (Expansion Pack system)

    You just just be able to download the mod into your mods folder. When you start up Civ, it will open up then you turn the mod on.
  5. rsc2a

    Quick Questions / Quick Answers

    Forts and citadels are also improvements that are frequently built outside of working range of a city.
  6. rsc2a

    Quick Questions / Quick Answers

    Adjacency bonuses
  7. rsc2a

    Pontoon Bridges for VP

    I've actually got a tweaked canal improvement that I've been testing for those cases where you don't want to plop a citadel or city. It's basically a stripped down fort that allows adjacent improvements, but it's still limited to the 2-hex tile,. The only problem is I don't see where you can...
  8. rsc2a

    Events system brainstorm

    I've been thinking about this, and here is what I'm pondering. Initial thoughts? Still trying to figure out uranium and coal. Would also like a bit more variety but need a good reason for any events firing.
  9. rsc2a

    Events system brainstorm

    According to the wiki, player.SetHasPolicy raises the cost of the next policy? The Google tells me i need the code below. Do I have to do something like this to avoid the policy cost increase? if not player:HasPolicy(GameInfoTypes["POLICY_DUMMY_XXX"]) then player:SetNumFreePolicies(1)...
  10. rsc2a

    (7a) VP Events Overhaul (Expansion Pack system)

    What version of VP are you using? I'm using 3.10.14. (I got tired of the constant updates and mod checks, really wish a "final" version would come out where any new changes were mod-mod based.) Let me think about it and try to come up with the best solution for addressing both my version of VP...
  11. rsc2a

    (7a) VP Events Overhaul (Expansion Pack system)

    Got these errors cleared up. For some reason, my logs were showing up as clean. I believe these are related to another mod. They aren't from this one. Cleaned up VP Events Overall (Expansion Pack System) 2.0 has been updated to 2.1.
  12. rsc2a

    VP Events Overall (Expansion Pack System) - VP Events Overall (Expansion Pack System) 2.1

    Fixed some database issues with 2.0 v2.0 (08/09/2024) -- Added EP-8 Corporation Events -- Set Event and CityEvent databases to clear when mod fires (to remove base VP events) -- Added Hokath Civilization Events from Community Events mod (temporary until adjustment) and blocked Community Events...
  13. rsc2a

    Events system brainstorm

    'BUGFIX_DUMMY_POLICIES' was not in my CustomModOptions. I added it into the database and tried running it. Still nothing. Seems like BUGFIX_DUMMY_POLICIES missing could be a problem anyways, because it looks like my mod isn't the only mod I use that changes those non-existent values.
  14. rsc2a

    (7a) VP Events Overhaul (Expansion Pack system)

    EP-8 ....Corporation Events Corporate events are designed two give players two ways to experience these events: one choice where that choice has the same effect on every City or another choice that creates City-level events so each City can be unique. These two ways of experiencing corporate...
  15. rsc2a

    (7a) VP Events Overhaul (Expansion Pack system)

    Version 2.0 can be found here. This version overwrites any existing events prior to this mod loading so there is no longer any need to change anything in the base VP files. Just install and enjoy. I've also incorporated the Community Events that I haven't touched yet into the mod, so the...
Back
Top Bottom