I see the same problem. Even though the food or production are displayed in the city screen, it doesn't count for the city's growth or production. An easy fix is not to use internal trade routes but I was trying to play with the Ottomans and there is really no way around using internal trade...
Hey Fanatics
Ive been playing a couple of games through 3.5 - 3.10 and I enjoy most of the modifications. I have one issue though in most of my games. The village improvement has been altered and improved a lot and it seems to me that the AI don't build anything else than villages. This means...
The new village improvement that provides +2 gold/+3 gold next to a river gives some gameplay problems in many of my games (in my opinion). Since the +2/+3 is more benefit than any other improvement the AI will almost always chose this improvement. This leads to a very low amount of citizens in...
Any chance of a possibility of slowing down science. I love the balance in the mod, except for the science-race. I used to play with another mod that slows down science with 100/200/400% but that mod is not compatible with communitas
The bug comes from the specialists. The first one you might get is the engineer from the smithy, and he will produce, when worked, around a billion happiness per turn. That gives you the infinite golden age. But it is not only the smithy engineer, the specialist from the market gives massive...
I have the exact same problem in BNW with the expansion pack 3.5.3 though it is not only the engineer specialist from the smith, but also other specialists that creatures massive amount of something (millions).
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