Recent content by Rwn

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    Dangerous Hunting - Epic animal fights!

    Hey all, Just came back around here to see what happened with C2C since all the time; thanks for the kind words. Well, let's say life has not been a quiet river recently; I quit my job to follow my wife in another country, struggled with unemployment and subsequent health issues, saw my...
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    XML investigation

    Just wanted to say that I won't have time to come to C2C due to some worsening personal issues; I hope I'll be back at some point for the unfinished business (especially finding out why the AI is so bad with Dangerous Animals) but I have no idea when. I hope you can integrate the Modular...
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    Dangerous Hunting - Epic animal fights!

    There were clearly some issues in the previous version; I don't know how it fare now with the changes in UnitAI (haven't had time to play recently).
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    Subdued Animals in C2C discussions

    That's what I did in Dangerous Animals FWIW.
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    Modular Religions

    Why not just enable religion through "normal" tech (such as Naturopathy for Druidism), but don't give a free Prophet for the first one to discover it, the civ has to get a Great Prophet and sacrifice it to found the religion. It's also usually not very hard to have a Great Prophet as your first...
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    My take on stuff

    Without changing the original file, adding <bDisable>1</bDisable> in a Techinfo for the tech you want to disable would probably work.
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    My take on stuff

    It depends on how you built your files, but unless you've used the bForceOverwrite tag it probably won't work well in My_Mods because absent tags (or tags with default value) in your modmod won't override what was originally in core. If you used the bForceOverwrite tag, you have to make sure...
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    Game options review

    It's simply the one you have when you're letting every option to its default value, or lauching a game with "play now" instead of a custom game. This one at the very least should be interesting to play and balanced; if that's also the case when playing with additional options, all the better.
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    Caveman 2 Cosmos (ideas/discussions thread)

    Not very fond of swapping techs, potentially lots of problems lurking... I don't really see the problem with Trackers not being unlocked by Tracking; at worst you can rename Tracking to Paths (I think it was its original name) if that's really an issue.
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    Game options review

    It's more intuitive to have the "core C2C experience" with no option checked, and have the options tweak this base bame by checking them. And here it'd be the only checked option (maybe with Usable Mountains), lost in the middle of the options pack.
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    Caveman 2 Cosmos (ideas/discussions thread)

    In the Dangerous Animals modmod I found Games to be a nice point between Pers. Hunting and Hunting Tactics, as well as being rather logic (as long as you consider "games" also in a "game hunting" meaning).
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    Difficulty settings

    Thanks for the detailed feedback! I'm surprised the AI doesn't do better - it does everything twice as fast (well, except research) as the player, that's more that the current Deity level. The badly defended city is particularly annoying since it should have been able to quickly build much...
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    Modular Religions

    OK. And, say, if a leader has Islam as favourite religion (or another one quite advanced in the tech tree), it won't convert to another religion earlier? I'd say a civ should always convert to a religion if it can rather than staying religionless, even if it means switching to another...
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    Modular Religions

    Really? AI civs will only adopt their favorite religion? That's... harsh... What if the player found their favorite religion, they won't adopt any religion unless it's spread to their territory?
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    Game options review

    I agree on the principle, but then it'd probably need to be off since every visible option is off (also much easier to understand). That's your module, so up to you ;)
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