Recent content by S1AL

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    Humankind Game by Amplitude

    My brief review of the ES2 files indicates partial access - there's even a specific folder entitled "Public" for Modders. Based on the available mods, that sounds about right.
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    Well-known civs/wonders vs less-known ones

    Other people have managed to highlight it already, but there's an interesting category here of civs that are highly influential in regional history, but never really qualified as empires par excellence. Poland is one of those. Korea is another. Sweden would also fall here. Another problem is...
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    [GS] Do you like that all Strategic resource deposits give them same amount?

    To clarify my earlier comment about having more resource deposits... Please please please please please please please can we place districts on top of resources??? There is no realism or gameplay justification for why my industrial zone can't exist alongside iron extraction. Or my campus or...
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    [GS] Do you like that all Strategic resource deposits give them same amount?

    I'd really just like more deposits, period. The scarcity in-game is both unrealistic and bad for gameplay. Given what a "city" represents, it's completely unreasonable to have 20 and yet 0 sources of oil.
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    Kongo theater projects produce half the GPP of other civs

    Theater projects have always produced half as many points as other projects... am I missing something here?
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    [GS] Not able to purchase GDR by faith

    GDR isn't really a consideration in MP - at that point you might as well just win the space victory and call it a day. I'm guessing it's an oversight due to the tag change in June.
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    3 years of civ and im huge desappointed

    Regarding the side note on multiplayer: the removal of card overflow exploits made chops far less relevant. But I still would never even dream of playing it unmodded, just for balance reasons. As regards the AI: I've definitely had city states go for broke on attacking. They're not, however...
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    What is a district, why is it so hard to repair?

    The method and degree of cost escalation make no sense. Many of the issues with districts can be extrapolated from that. I've been tinkering with ideas for modding them; currently, scaling them a la workers/settlers makes the most sense to me from a mechanical standpoint (of the available options).
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    [GS] The battering ram scandal.

    A few historical points: 1) The Mongols absolutely did siege fortified cities. They used Chinese Engineers for that specific purpose. 2) Cavalry regularly fought dismounted when necessary, including during siege. A more accurate change would be a combat penalty representing the loss of power...
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    Anyone else really like Seven Seas?

    Fractal is "unpredictable" in the vein of hurricanes: randomly screws you over.
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    [GS] Unique District Vs. Unique Improvement Vs. Unique building?

    ... Wut? No. The only one that's definitely worse is Carnival, and that's just because EC is generally terrible. All the rest are at minimum arguably better, all the way up to way way way way better. Even the Unique Neighborhood is very good, just a bit late. Tangentially, whoever said that...
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    Oligarchy bonus bug?

    There's a bug with all granted abilities like this where they will be retained after upgrading (includes general bonus) even if the effect should no longer apply. I'm not sure what the root cause of it is, since UU-specific abilities are not retained, but it was introduced in the June update...
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    [GS] In latest patch why reduce Red Coat resources (and many others) req. but not Garde Imperial?

    These changes are written at XML level (which means it's simply a table update). In this case, it's 100% sloppiness. Digger still has a commented update for resource cost in the expansion files. Several other UU's (mostly naval) did not receive a cost reduction for resources.
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    [GS] The battering ram scandal.

    Really, seriously, remove ram and siege tower. Move Military Engineers to super early in the game, but give them a bunch of additional abilities throughout the game, and additional charges, but make them scale in cost. They become your all-purpose siege enabler. It's historically accurate and a...
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