Recent content by Saarlaender

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    [MOD] Reformation and real city conversion

    don't put it side by side. one goes into the other, not next to it. reformation 1 has to be unpacked normally. the content of reformation 2 is a folder named "xml". copy that - NOT the ref 2 folder - and then, with that in the clipboard, open the ref 1 folder and then paste it into that folder...
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    [MOD] Reformation and real city conversion

    Lord Wellington: unzip both the first file, then add the unzipped second file into that directory (i.e., open the directory and place it next to the python folder.). Then put this whole directory into your CIV4 Mod folder. On start, select "extended menu" (or such, i have the german version)...
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    [MOD] Reformation and real city conversion

    be aware that I used the inquisitor and the settler mod myself, they're credited in the accompanying description file. As for my cange of religions, I don't think it weakens polytheism; I added a religion "olytheism", which is quite strong in the early game, and which also has mostcool early...
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    [MOD] Reformation and real city conversion

    Please forgive me, I didn't want to imply that it's unimportant. no offense intended. :)
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    python function isn't called - why?

    thanks for the help. I haven't had any time to see how this works now, but once I get to it, I'll let you know. Now that it works, I'll also add some more stuff. I've always thought, though, that this isn't the most unflexible part, the cross-coded missionary conversion code has about 100 lines...
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    python function isn't called - why?

    Thanks for all the help! I appreciate it. I might get my mod to work right after all!
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    python function isn't called - why?

    and, as for your comment on the getityList function: so, instead of def getCityList(self, pPlayer): iPlayerID = pPlayer.getID() lCity = [] (loopCity, iter) = pPlayer.firstCity(false) while(loopCity): cityOwner = loopCity.getOwner() if ( not loopCity.isNone() and...
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    python function isn't called - why?

    nope, it's all in a mod folder and the original is untouched. :) so I can basically just delete the EventManager in the mod folder?
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    python function isn't called - why?

    thank you. do I just delete what's been moved to custom from the general CvEventManager, including th entire onBeginPlayerTurn and onReligionSpread routine? Plus, you included def's I didn't touch, like handleEvent. do they need to go from the eventmanager too now that they're in the custon file?
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    python function isn't called - why?

    Thank you. Please also tell me what you did, though, so I know how to do it myself next time (and so that I learn how all these things actually work, besides just wildly adding functions...)
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    python function isn't called - why?

    ok...... ...what? not sure i know what you're asking. There's only this one file in the EntryPoints folder; in the modded python folder, there's the extended vEventManager, a CvCustomEventManager, CustomFunctions (inherited from SettlerReligion and the inquisitor mod - I don't do anything with...
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    python function isn't called - why?

    They're ALL in the CvEventManager. I had a separate file first until someone told me not to do that.
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    python function isn't called - why?

    here it is. I haven't chenged anything here; the changes are from the SettlerReligion mod which I have included. Should I have added something? (can't attach; board doesn't accept .py attachments.) # Sid Meier's Civilization 4 # Copyright Firaxis Games 2005 # # CvEventInterface.py # #...
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    python function isn't called - why?

    see, this is where it kicks me that in the end, I don't really know what I'm doing. I'm a sociologist, not a programmer.. :) here's the getCityList from the CvEventmanager (meaning, in the same file): def getCityList(self, pPlayer): iPlayerID = pPlayer.getID() lCity = [] (loopCity, iter)...
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    python function isn't called - why?

    This part in the custom manager I don't understand at all. waht does it do? class CvGDEventManager(CvEventManager.CvEventManager): def __init__(self): # initialize base class self.parent = CvEventManager.CvEventManager self.parent.__init__(self) self.pPlot_remembered = [-1,""]
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