Recent content by Sastopher

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    Smarter Orcs (a FfH II mod)

    I am having difficulties getting withdraw to work properly using Fair Combat in version .16. Over several 300+ turn games, withdraw has only triggered once by an attacking mercenary (?). Upgraded horsemen weren't triggering at all. I assume it's due to the trigger not checking until the HP of...
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    Dealing with Gilden Silveric in MP

    You should never let length be a diversion for thorough discussion! I would have loved to read an in depth description about competitive earlygame. We've tried a number of variations on the early game, and I've clearly made a number of conclusions, but if there is some sort of revelation I've...
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    Dealing with Gilden Silveric in MP

    Bronze working tech requires (according to wiki): Crafting (125) + Mining (200) + Bronze Working (400) = 725 Rantine (Hero) = 180 Hammers 3 Strength, Melee, Orcish, +25% to melee Archery tech requires: Exploration (125) + Hunting (300) + Archery (300) = 725 Gilden (hero) = 120 Hammers 5/6...
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    Dealing with Gilden Silveric in MP

    The problem with gilden is 2-fold. 1. He is the fastest hero to rush to. This means there aren't a lot of options for different solutions in beating him. Even if you include the units a mere step up from warriors, the research costs are equal or greater, some of them (horsemen) require...
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