Hi,
Noticing an issue with the AI since updating to rev 1066. The AI doesn't seem to attack (even when on always war). I checked through all options to make sure something wasn't turned on that prevented that. I do like playing at a lower difficulty level (noble) but doubt that would...
Hi there,
I've been playing AND (1 and 2) for quite a while and only the most recent updates seem to have a city raising problem. Without 'No city raising' selected, I still have no option after capturing a city to raise it. It only allows me to select the next build. Anyone else noticing...
Afforess, this joint ROM/AND mod is amazingly smooth now and a great finale to the whole project.
However, I just noticed while playing a small bug with Sun Tzu's Art of War. The -50% upgrade promotion bonus isn't working with it. Obviously not a major problem. haha Just thought you should know
I agree the 1UPT gives it a great feel, especially in battle. But again, some exceptions should be made to make it more realistic (or consistent with other versions). Only 1 unit to escort a settler or worker (on the actual tile) is easily countered by 2 opponents attacking said tile unless...
It would nice to see some work done on the UPT set up. It's definitely a different way to play and really changes war and strategic placement of forces. The idea that a worker cannot improve a tile because an AI friendly is standing on it is obscene. You could just sign open borders and place...
Thanks for the reply Afforess :)
It's not that I think the AI is cheating (it's a computer haha) I was just wondering if certain features in ROM or AND cause the AI to get advantages in tech research based on well I'm doing. I just can't see how it can generate enough research based on their...
Noticable tech problem:
As posted before, an amazing mod that I've been playing since the origins. Recently, in a few games on 2.92 with AND I've notice irregularities with AI's research ability. They seem to acquire techs out of thin air (not diffusion of old useless ones). In previous...
Once again, a great version of ROM Zappara. Game play and synergy are quite smooth now. It's quite enjoyable. One question about AI changes: I've noticed now that in each game, at least one AI civ around me will expand directly towards me from the beginning. I had the neighboring Arabian...
Hey Afforess, I search my entire Rise of Mankind folder and can't seem to find any log file (other thatn a 0byte one). I'm not quite sure where to look.
Further note on my bug, I'm now recieving GP every turn in random cities and continue to get this negative turn count for GP.... quite strange
Hey,
I just want to check if any cause has been found for my GP problem? It happens in every game now and I figured someone else would have the same problem.
I've been playing some more of the game save I posted and the problem has evolved a bit. I no longer get a negative count for turns...
I posted this bug in the Rise of Mankind thread and someone suggested I stick in here.
After about 7 or so Great Persons are born my GP bar starts going negative and spawning lions in my capital. Every turn I get a new lion (quite useless and would prefer a GP haha). anyone else come...
a follow-up to the last post:
The great person points in the capital are over 87million out of 3900!! and it's not stuck on -1 but increase by -1 each turn. strange
I'm not sure if this problem has been reported already or not, but my current game's great person growth just produced a lion! Then it sticks at -1 for great person growth and pops out a lion every turn! As cool as lions are, I'd rather a great person. haha They have power 1 and can't move...
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