Recent content by Schnoucki

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    Diplomacy issues after the patch (unresponsive UI, etc.)?

    Yes it did! :) many thanks to fix our precious old save games, dshirk ;)
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    Diplomacy issues after the patch (unresponsive UI, etc.)?

    Sorry, I should have looked into my game folder by date, not by name :( Here the lastest save with Japan (anno 1920) and the (repeatable crah) soon after : http://dl.free.fr/vfPhQXicn
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    Diplomacy issues after the patch (unresponsive UI, etc.)?

    Old save for my part. It does crash even if no tech is completed. Next turn. AI (japan) comes to the player. Answer (AI screen stays on forever unless you press ESC) New great marchand arrived. Germany wants to talk to you. (no AI screen, juste dialog) Answer. Crash. Save provided...
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    Problem Rendering Tiles

    AA? How? did you force it with the ATI control panel? DX10/11 with a 4850?? I thought it wasn't supported... :eek:
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    Luxury Resource Display

    thanks, change in the offset went well :) as for the langage, it made no difference EDIT Sorry, I made the changes blindely, with Language_fr_FR it works like a charm (yess, I learn my first tag, champagne! en_FR would be.. canadian? :D)
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    Luxury Resource Display

    some of the information is not displayed correctely :( txt_key_tp_luxury_resource_extra ? _traded ? _total ? may this have to do with a UI in French, not in English? also, in 1680x1050, at the top, the "Luxuries (...." overlap with "Turn :" but overwise a nice idea of mod, VERY...
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    [Translation] LoR v0.9.8d Now in REAL French ! (Not a google translation)

    Thanks a lot! (Silly) question : shall we keep the program running in english? edit for clarety : even with the xml french files I still have to select english in the option?
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    RFC Europe playtesting feedback thread

    Market economy is "guilds" ? On a broader question : It would be nice to have a update of the wiki on this, as it difers from the in game tips (or the french translation of?). Economy Decentralization: Same as original RFC. Default setting. :confused: wich is? Manorialism: +10% gold...
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    RFC Europe playtesting feedback thread

    That all make sense, crusade and war's map. I interpret it, in stability terms, that Burgundy is better off taking over or occupaying the red aeras (middle europa/sacred lands)... hence I understand why my kingdom was a bit falling apart when I try to take over africa. :(
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    RFC Europe playtesting feedback thread

    Speaking about Burgundy and maps... UHV's on lower difficulty should be possible since I only miss twice the crusade duty (UHV #2). The two other UHV's are ok but #2 looks random (last game I stick to catholicism and the crusade was only called once - Jerusalem saved?) or a LOT of kiss to the...
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    Visible stability mod?

    Then, I'm out of my competence to see how it's displayed, but the number of variables in the print is reflecting the number under each part (city, civic, ...). Let's hope someone who did code it will confirm that it follows the pattern 3,E,1... Here for city it's 13 | -12 in the code is it (...
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    Visible stability mod?

    Ok... (three days later, the time to read a LOT of posts :) ...) Seems there is a stability.txt within C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods\RFCEurope\Assets\Python and code in stability.py (that I'm not able to decrypt) I'll be...
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    RFC Europe Files

    Readme.txt inside RFCEurope forlder (beta 1) is not a changelog. Only info is "Changes for Beta 1 (from ALPHA 12): Only a few missing TXT_KEYs fixed." from sedna17's post.
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    Visible stability mod?

    Hello there! (sorry if I'm at the wrong place but I'm googleing and searching for an hour now) I've played long hours of RFC and enjoy every bits of it, now I'm having fun on RFC Europ (alpha 12 version), and I'd like to test it to help. But questions arise: RFC europ has even a more cryptic...
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