If that is not the case, then why is distress reduced in my cities when I focus my citizens for food and then set to convert 50% of production to food? My production will usually be 3x or 4x what I am bringing in with food and once that happens, the city becomes distressed at its max population...
Any possibility for compatibility with "Units - No Futuristic Units" by BlouBlou? There seems to be no issues with removing GDR, but removing XCOM Squad prevents Paratroopers from upgrading to Special Forces and also prevents Special Forces from being built at all.
Yeah, I don't know why anyone is saying "it's ok as long as it's about 35%." When your happiness is below 50%, you deal -10% combat damage across the board. That's a very clear penalty for not being able to stay above 50% but from what I've heard before on other message boards and now here as...
Pretty much what it says on the tin.
I've read all there is to the overhaul to the happiness mechanic. At first I thought it was wonderful, but then I learned about the distress mechanic and how you are punished for doing things like playing the game correctly (increasing production in your...
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