1) The chance of getting a leader desperately needs to be scaled to the size of the map.
2) If you go 100 elite victories without getting a leader, all it probably means is that you got 2 leaders in 102 elite victories. Big deal. Saying you got a drought of 100 (.16% chance) is a big...
Civ III is (all together now) streamlined. I, for one, love it. SMAC was great and all, but it can't really hold a candle to Civ III. If you don't understand Civ III and direction Sid went... that's fine... go play SMAC. Civ III is an entire tier above SMAC IMO. We could debate the points...
I am going to say, YES! I think it would make much more sense if the chance for leaders stayed as it is on standard maps, but was increased in smaller maps and decreased for larger maps. The reason is obvious, the larger the map, the larger the conflicts are, the more elite units attacking...
Yep... especially since it's averaged out. I can hear multiplayer now.. "But, I won with the highest score.... " "Err.. you had no cities left, I killed them all.." "But I still rocked you.. look at my score"
Errr... I just thought I'd add that while I do remember something about IV being IIII... originally... it certainly isn't ANYMORE.
Also, I believe that 99 is rendered something like XCIX... it certainly isn't IC ... because that violates a rule. Before you correct someone, make sure you...
Some of those seem a bit odd... like.. Stonehenge in the Middle Ages.. but... it's all good.
I'd like to say that I cringed at the "Mosque of St Sophia at Constantinople " .. Ugh. As a wannabe Byzantinist, I'd like to just make sure everyone knows that it wasn't originally created as a...
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