Annoucement: https://civleaguejp.net/Civ6
I posted the first announcement on /r/civ/, now wanna use here for further discussion about the feedbacks and progress reports.
Currently working on to update github repository with unnecessary data and models truncated.
On Firetuner, I tried this:
function()
local listItems = {};
listItems[1] = Players[0]:GetCulture():GetCultureYield();
return listItems;
end
it returned some value.
However, when I tried this:
function()
local listItems = {};
listItems[1] = Players[0]:GetStats():GetTourism()...
Thanks for your information @LeeS and @Gedemon. I understood that at least there is no way to include DLL into my mod.
So practically, to communicate something with my server, it is necessary to log some records in the Civ6 Client and then let another software read them and send http requests...
The system regards my previous post as a spam and I cannot edit it... This is the edited one.
function OnOptions()
local socket = include("socket");
client = socket.connect("google.com", 80);
client:send("GET /robots.txt HTTP/1.0\r\n\r\n");
while(true) do
s, status...
Well, my goal is implement http post/get request to report and get various stats in a game.
I have already added a web api method to my server, and am now thinking how to implement the client-side code.
The other day I found there is a lua package called luasocket that enabled a http request...
Currently I am planning to make a new mod that overwrites existing lua with my code and contains "require" to import a certain lua package.
But I'm not sure if it is allowed to import another file in my lua code because it may cause a security vulnerability.
e.g.
local hogehoge =...
Does not steam://connect/... work correctly in Civilization V multiplayer?
I'm creating a web portal for Civilization V/BE/VI multiplayer users. It has a chat system and I tried to implement a function by which people can create a server / join the server from the chat page. (Sorry but it is...
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