Recent content by SeelingCat

  1. SeelingCat

    Et Cetera - 1.2.3 Update

    Fixes incompatibility with 1.2.3. July patch that prevented the unlock screen from closing and conflicted with other sub-system-dock panels.
  2. SeelingCat

    Et Cetera

    SeelingCat updated Et Cetera with a new update entry: 1.2.3 Update Read the rest of this update entry...
  3. SeelingCat

    AI created AARs

    Europa Universalis 3 had something like this - not AI generated though - which was a neat bit of small flavor. I could only find a picture of it with an error alas but it looked like this: Obviously a bit clunky, but I think it could work well without having to resort to LLMs.
  4. SeelingCat

    Et Cetera

    I'm not seeing any incompatibility on my end with these mods. Is there anything showing up in your logs?
  5. SeelingCat

    Civ Discussion - Mississippian

    Probably one of my least favorite lists:
  6. SeelingCat

    Major issues with civilization city-lists and independent power names

    Thanks for the mention, J51! Rosetta has been a lot of work (even after building off the Civ6 version), so I can see why Firaxis wouldn't want to open up that can of worms. That being said - I'd happily grovel for a way to rename AI cities, as it currently does not appear to be possible...
  7. SeelingCat

    Et Cetera - 1.2.1 Update

    Update for compatibility with patch 1.2.1
  8. SeelingCat

    Et Cetera

    SeelingCat updated Et Cetera with a new update entry: 1.2.1 Update Read the rest of this update entry...
  9. SeelingCat

    Stoic - 1.2.1 Update

    Update for compatibility with patch 1.2.1
  10. SeelingCat

    Stoic - Diplomacy Ribbon Mod

    SeelingCat updated Stoic with a new update entry: 1.2.1 Update Read the rest of this update entry...
  11. SeelingCat

    Rosetta - Dynamic City Names - 1.4 Update

    Fixed some broken dotted characters in city names. Added option to exempt certain civs from time-based naming in certain situations. In this case, preventing older names from being used for the Greek and Han civs.
  12. SeelingCat

    Rosetta - Dynamic City Names

    SeelingCat updated Rosetta - Dynamic City Names with a new update entry: 1.4 Update Read the rest of this update entry...
  13. SeelingCat

    Rosetta - Dynamic City Names

    Hmm - guess I'll have to do some more tests on the dots - thanks so much for reporting these! Relatedly, if anyone has any good screenshots from using this mod, please feel free to post them here! I'd like to gather some more for the main post!
  14. SeelingCat

    Rosetta - Dynamic City Names - 1.3 Update

    Fixed error where some languages were getting cutoff in the files Re-added in some special characters that had support added TO-DO: Still need to add time-based override option for some languages (Han Chinese, Classical Greek, etc.)
  15. SeelingCat

    Rosetta - Dynamic City Names

    SeelingCat updated Rosetta - Dynamic City Names with a new update entry: 1.3 Update Read the rest of this update entry...
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