Recent content by Sensemann

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    FfH2 0.34 Bug Thread

    dungeon appears on silk, so i cant build a plantage on it.
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    FfH2 0.33 Bug Thread

    yeah they are undead, but thats not the point. i played with the clan, so they keep their orcish promotion. thx. but is a little bit unrealistic i guess, either it shouldnt be possible to upgrade, or change the race promotion.
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    FfH2 0.33 Bug Thread

    warriors upgraded to drowns didnt get the demon promotion, is this intended?
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    bread thread

    yeah a bakery would be nice, perhaps it can give a +5% foodsaving like granary but for each farm or +5% gold/commerce
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    Altar of the Lunnotar

    i guess no, the only thing to protect your land from hell terrain is, to be good. it spreads at AC 50 to evil, and AC 75 to neutral civs and never to good ones. and i think if AC hits 25 it spreads to land where no one lives. edit: too late too late, next time i have to write faster ;)
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    #erebus: the chatroom and meetup room for all things ffh!

    very nice idea... i like it, and it helps me to quickly resolve my questions. and i have a lot of questions ;) and sometimes kael is there and you can get some information about the mod ;)
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    too much magic

    then it should be possible, to collateral damage catapults with cavalry (like civ4 bts) or reduce the withdraw chance to simulate cavalry.
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    too much magic

    but think about, that your opponent dont have one archer in his city, only. and so you need 3-5 well promoted units, and its easier for the defender to get such units. catapults are very useful and efficient weapons, but i think a 80% withdraw is overpowered, and for the world, why should a...
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    FfH2 0.33 Bug Thread

    fire immune units get collateral damage from fireballs and if there are other units in the stack, which are not immune to fire, however, they are picked as defender, in most of the time. think that is also true for all other non-physical damage.
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    FfH2 0.33 Bug Thread

    1. world improvement at the top of a mountain, is this intended? (picture 1) 2. is it intended that adept/mage/archmage get more than 100 xp by doing nothing?
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    FfH2 0.33 Bug Thread

    it is not possible to remove roads from world improvement.
  12. S

    FfH2 0.33 Bug Thread

    thx, dont know that.
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    FfH2 0.33 Bug Thread

    deathnodes dont count to death ressources. wonders and buildings do. added savegame.
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    FfH2 0.33 Bug Thread

    got python exception on start (crashs on multiplayer games, runs on single player games) EDIT: happens onyl if i start the game with the german language package, works fine in the english version
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