Recent content by Septentrion

  1. Septentrion

    How to get an early economy

    Play orc, go Runes of Kilmorph. Four horsemen don't care about Orc. Or do Lanun because the civ is easy eco.
  2. Septentrion

    [MOD] MagisterModmod

    My Order Banner game won't allow me to reach the turn where I obtain Fanaticism. Avoiding the tech or forever swearing off Order were the only things that let me continue. Building Chalid also gives me a never ending end of turn wait. I have two known religions I must disable in this current...
  3. Septentrion

    [MOD] v41 SVN and GithubDesktop Bugs and Crashes Single player

    Is 4 teams of 3 too silly for this game engine to function? There's a turn I can't get pass. I'm trying the stealth option for the first time.
  4. Septentrion

    Beacons when starting a new game?

    I'm getting this bug on Tectonic.
  5. Septentrion

    [MOD] MagisterModmod

    Okay, I admit that I didn't play attention to which fire nodes were built by the Illians, but I thought maybe 1 was originally fire, but I think all 3 may have been from Clan lands. Eternal fire was definitely Auric, and somehow the Clan didn't build it. It was a very implausible game so that...
  6. Septentrion

    [MOD] MagisterModmod

    It seems like way too many things must Align for Illians to start rolling. Auric is consistently the first AI to die in my games(how on turn 3?). Cold terrain is always a death sentence even for civilizations "native" to it. Recently, I got an Illains AI to live, but then Auric built 3 Fire...
  7. Septentrion

    your prehistory strategies on nightmare?

    Oh, three AI Civilizations on that dinky piece of land? Seems like you're winning. Look how close London is to Beijing. It looks like you have settings which the AI doesn't thrive with. "Start as Minor Civ" is one of those settings which shouldn't need to exist at this point. You can check how...
  8. Septentrion

    your prehistory strategies on nightmare?

    The early Great Hunter is indeed essential. Early military units that are used for early protection can help push you closer to the first Great Hunter. It's not clear that RNG doesn't chose between Great General and Great Hunter, but whichever one has the most points wins out. Early on, there's...
  9. Septentrion

    Can the AI keep up after renaissance ?

    The AI was horrible at conquering any cities in my most recent game, only doing so before minimum defense requirements came in. I wonder if there's a point in the tech where the AI has enough tools to take cities, but the clockpunk planes didn't help it do that. Mongolia was the only Asian...
  10. Septentrion

    Espionage Too Powerful?

    if the AI was competent with Esp and could inflict perpetual Anarchy on the player from behind, more people would speak out about Espionage being too powerful. There's nothing immersive about freezing a stronger civilization for a few centuries, even if the enemy leader is "naive 1" while yours...
  11. Septentrion

    How is the AI in this mod?

    I'm pretty sure it can't handle overcoming city defenses or protecting it's units from Hidden Nationality units. Those are probably the weakest points. Because of walls, the AI doesn't even seem to take out 1 city civs that are eras behind. It's strong in a lot of other areas like expanding...
  12. Septentrion

    Multiple production doesn´t work anymore.

    I think the trait Argricultural 1 "forces" this to happen so you can't shake it off with a civic change. Because of having a random leader, I ended up shaping my civ to have a dedicated production place. I never seen Great Zimbawe work properly, but that seems to have been fix in a recent SVN...
  13. Septentrion

    Multiple production doesn´t work anymore.

    There's civics and traits which make military units build with food. In my current civiliztion. doctors and entertainers seem to require growth to stop, but viceroys seem to not at the same time. It's not clear which units qualify so you usually have to put them at the top of the queue to check...
  14. Septentrion

    Multiple production doesn´t work anymore.

    You have to build all your growth hindering units turns dedicated to making them unless something else new is going on.
  15. Septentrion

    anyone knows if it's possible to turn off certain buildings in automated production?

    It would be nice if some use could be made of the automate city feature without immediately setting fire to your civilization; maybe a inbuilt queue of good things for general cities is a technical solution. Some buildings get better or worst in some times, but the choice between toolmaker vs...
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