If you are compiling modpack for MP games, I don't recommend to add a lot of mods. There are many mods which are incompatible with MP: they may cause desyncs, crashes and so on. The less your modpack is, the more stable it is.
Personally I think the most dope combo is: VP, 3/4 UC, supersetttler...
Everything we need to fix MP is already open-sourced. Closed-source part is responsible for transferring bytes, session management and other things which are not affecting MP stability.
Yea, I would glad to fix next troubles, so waiting for your next MP session test, such reports really help a lot. Definitely there are still some desyncs causing instability, some guy from discord said they have played only until renaissance era and then session became unplayable. We will look...
3.7.7 Modpacks are here: https://drive.google.com/drive/folders/1DfDLhjBSOAGUOTOojx1_4up_xA0dSb9G
Cross-posting from discord channel
Also looking for feedback on current MP stability, so feel free to post it here or fill a github issue with all the saves and logs from both host/non-host players...
+ for stable VP mp modpack (or stable VP mp version). We have played it maybe a few years ago and it was at least playable (sometimes with de-syncs but still). Now MP is completely unusable because it crashes even in early ages.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.