Recent content by Serp

  1. Serp

    Serps Multiplayer Modpack Improved Gameplay

    thanks. I was still not able to fix the seldom random freeze in multiplayer and there are several other issues, like happiness dropping into negative during turn-processing for clients, causing barbarians to spawn, although happiness is positive during turn.. So I will not publish the modpack...
  2. Serp

    [BNW] Quick question xml

    I think it should be expansion2. but simply try both and you will notice what works and what not.
  3. Serp

    Quick Questions and Answers

    it changes the researchcost and it is a percentage multiplier. So when you set it to 60, the research will only cost 60%. And I think it affects all techs for everyone that uses the relevant handicap. But I don't know who is using the "HANDICAP_AI_DEFAULT"
  4. Serp

    Non-host player calling InitUnit() and kill() lua functions causing re-sync in multiplayer game

    thanks for the explanation. So your SendFoundReligion solution is already quite similar to the NetSyncTool code, although you do it in DLL code instead of lua, right? Would be great if you could share your final result as soon as you are satisfied :)
  5. Serp

    please support lua, since it is the main language from Civ!

    On this forum is neither a "lua" code-tag, nor can I attach lua files to posts , while lua is the main language from Civilization. Why ?!?!?!?!
  6. Serp

    How to remove this function from the latest EUI

    Which version are you using? I tweaked EUI 1.29a myself and on my version the movement highligt is only displayed while holding right mouse button (to move the unit) (same for the red attack range). I will attach my InGame.lua from the EUI mod here. You can use it if you are using EUI 1.29a. If...
  7. Serp

    Non-host player calling InitUnit() and kill() lua functions causing re-sync in multiplayer game

    Okay, I think I understood it: Yes, it is the old topic regarding modded UI/buttons that do not sync (unlike games UI/buttons). But since this old topic still has no perfect solution, it is good that you experiment and try finding alternative solutions to the NetSyncTool I linked in my first...
  8. Serp

    Best mods to improve the AI?

    But beware of the issues I posted on github for smart AI v3 (may be fixed in Community patch though): https://github.com/Ninakoru/Civ-5-BNW-Smart-AI/issues An alternative would be "artificial intelligence", but to be safe from bugs, beter the "lite" version without dll, although without dll the...
  9. Serp

    Non-host player calling InitUnit() and kill() lua functions causing re-sync in multiplayer game

    uhm, ok. I'm no programer, so at least this first time reading I did not understood anything from what you wrote =/ :D But I would be greateful if we first could clarify the initial issue... I can't imagine that simply calling "InitUnit()" alon in a lua script is already causing desync. I have a...
  10. Serp

    Non-host player calling InitUnit() and kill() lua functions causing re-sync in multiplayer game

    Did you find out more / a solution? Are you sure it is caused by "init and kill"? You write "mod giving player a button" -> I already noticed in my multiplayer modpack, that every modded popup with a decision will that affects the game will cause desync. Eg. whowards mod to "recall a tradeunit"...
  11. Serp

    [BNW] Research cost modifier trait

    I just did a short search in dll code, but found nothing helpful... If I get you right, you simply want a trait that makes eg 5% faster research all the time? So it does not matter if the costs are reduced or the science per turn is increased? But I fear without modding the dll it is not...
  12. Serp

    MPMPM - Multiplayer Mod DLC-hack (Updated!)

    did you make sure that the mpmpm dll is the only dll active while creating the modpack? Try disable firewalls/anti virus programs while making the modpack. And for multiple CityView (and other) files you must look through all the mods and make sure there is only one of them. If you have multiple...
  13. Serp

    Enhanced User Interface

    Minor bugreport: Since as long as I use EUI mod there are always plots that are not displaying yields, although they have yields. They are most often a big cluster of ~10x10 plots or so, there may be more than one of such a cluster, but most often it is only one. And depending on the zoom level...
  14. Serp

    Building improvements in foreign borders?

    can you upload a small test mod with an improvement that is buildable from the start and has IgnoreOwnership true? Then I may test a bit to find out where it stops. edit: just tested it myself by simply setting "IgnoreOwnership" from IMPROVEMENT_FARM and "RivalTerritory" from UNIT_WORKER to...
  15. Serp

    Bringing Civ 6-style quick animations to Civ 5

    I simply searched the code for everything that looked like it could affect Animation speed and tried to set some values and see what changed ingame. For the outcommented ones I did not find out what they do, but I still did not delete those lines because maybe one day I will dontinue to research...
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