Recent content by Serp

  1. Serp

    Fortress Borders Mod Overhaul! Outposts - v7

    If an DLL mod like whowards DLL/Community Patch DLL or my own DLL is active (GameEvents.PlayerCanBuild), the Outpost can not be built from AI players (since they dont know how to handle it anyways. Dont know if the AI ever builds it anyways, but this makes it extra sure)
  2. Serp

    Serps Multiplayer Modpack Improved Gameplay

    I dont know the "Improved City View" Mod. From what it sounds like, it will also be incompatible with EUI I guess (which I use in my modpack). So first guess might be, that a EUI compatible version also might work with the modpack, not tested though.
  3. Serp

    Enhanced User Interface

    any chance you (bc1) could add "rebuild anchors" code to the "YieldOn" gameoption (so they rebuild every time the YieldOn gamesetting is enabled again)? Rebuilding them shows the missing yields on all plots. If loading a savegame they are gone again unfortunately and not sure how long they will...
  4. Serp

    Late Game Crash Fixes?

    Crash might be related to bugs in the DLL, either from Vox Populi or from vanilla if you play vanilla DLL. Only way to find out the crash reason is to reproduce the crash, eg. with a savegame from you and the exact version of DLL+source code of your savegame. So it is easier if you play without...
  5. Serp

    Crashing, can't get past AI's turn

    It is (one of many) bugs in the DLL of the game, see here for code how to fix: https://github.com/Serpens66/DLL-VMC-master_Serp/blob/9cb4d5dea75c88d796ed23170c9d73b58aa74de1/CvGameCoreDLL_Expansion2/CvReligionClasses.cpp#L939 The game crashes when a player is founding a pantheon, while the...
  6. Serp

    Enhanced User Interface

    hm here are more important bugs reported, but I still would like to ask if someone knows a fix for: Cityview: Production Queue List is not scrollable with MouseWheel as long as the mouse is over the queued items (only works while over the scrollbar itself). For the normal production list one...
  7. Serp

    Serps Multiplayer Modpack Improved Gameplay

    thanks. I was still not able to fix the seldom random freeze in multiplayer and there are several other issues, like happiness dropping into negative during turn-processing for clients, causing barbarians to spawn, although happiness is positive during turn.. So I will not publish the modpack...
  8. Serp

    [BNW] Quick question xml

    I think it should be expansion2. but simply try both and you will notice what works and what not.
  9. Serp

    Quick Questions and Answers

    it changes the researchcost and it is a percentage multiplier. So when you set it to 60, the research will only cost 60%. And I think it affects all techs for everyone that uses the relevant handicap. But I don't know who is using the "HANDICAP_AI_DEFAULT"
  10. Serp

    Non-host player calling InitUnit() and kill() lua functions causing re-sync in multiplayer game

    thanks for the explanation. So your SendFoundReligion solution is already quite similar to the NetSyncTool code, although you do it in DLL code instead of lua, right? Would be great if you could share your final result as soon as you are satisfied :)
  11. Serp

    please support lua, since it is the main language from Civ!

    On this forum is neither a "lua" code-tag, nor can I attach lua files to posts , while lua is the main language from Civilization. Why ?!?!?!?!
  12. Serp

    How to remove this function from the latest EUI

    Which version are you using? I tweaked EUI 1.29a myself and on my version the movement highligt is only displayed while holding right mouse button (to move the unit) (same for the red attack range). I will attach my InGame.lua from the EUI mod here. You can use it if you are using EUI 1.29a. If...
  13. Serp

    Non-host player calling InitUnit() and kill() lua functions causing re-sync in multiplayer game

    Okay, I think I understood it: Yes, it is the old topic regarding modded UI/buttons that do not sync (unlike games UI/buttons). But since this old topic still has no perfect solution, it is good that you experiment and try finding alternative solutions to the NetSyncTool I linked in my first...
  14. Serp

    Best mods to improve the AI?

    But beware of the issues I posted on github for smart AI v3 (may be fixed in Community patch though): https://github.com/Ninakoru/Civ-5-BNW-Smart-AI/issues An alternative would be "artificial intelligence", but to be safe from bugs, beter the "lite" version without dll, although without dll the...
  15. Serp

    Non-host player calling InitUnit() and kill() lua functions causing re-sync in multiplayer game

    uhm, ok. I'm no programer, so at least this first time reading I did not understood anything from what you wrote =/ :D But I would be greateful if we first could clarify the initial issue... I can't imagine that simply calling "InitUnit()" alon in a lua script is already causing desync. I have a...
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