Recent content by Seven05

  1. Seven05

    Detailed Worlds

    Most of the ranges will come from the GS update that adds a ton of mountains at the continent boundaries. To adjust this, look in terraingenerator.lua, line 267: local iMountainPercentByDistance:table = {42, 24, 6}; Just reduce all three numbers, for example to get roughly half as many...
  2. Seven05

    [GS] Need some help with duplicating a unit (artdef error?)

    I found the error in the artdef file that was causing the incorrect unit model to show in-game, typical xml oversight (missing one <element> level just before m_fields) Still can't get the icon sorted out, probably another xml error so I'll go through it again.
  3. Seven05

    [GS] Era code question.

    I had the same issue with older techs dropping to 1 turn using -30. It turns out, in my case anyway, the tech cost was correct but I was getting overflow from having so many beakers dumped into my current research when it was no longer affected by the "after game era" modifier it just made the...
  4. Seven05

    [GS] Need some help with duplicating a unit (artdef error?)

    I have a mod where I'm trying to slow down early expansion and then make it easier later in the game. So far the method that seems to work the best is to have two settler units, an early one that's more expensive and then another one (I unlocked it with the exploration civic) that is less...
  5. Seven05

    [GS] Increasing Tech Costs ==> Future Era Techs in Industrial Era

    Technologies.xml is the base game tech (most techs) Technologies_xp1.xml are the Rise & Fall techs Technologies_xp2.xml are the Gathering Storm techs The same is true for civics, units, buildings and most other things. This is part of why it is easier to simply apply a multiplier via SQL to hit...
  6. Seven05

    [GS] FireTuner Global Warming?

    You can see the coastal lowlands by switching to the settler lens, at least that's what I've been doing to test my changes :cool: For ice you can only see the difference between "permanent" ice and the ice that can melt but not which phase will melt which ice tiles. To test that I did it the...
  7. Seven05

    Detailed Worlds

    I'm not sure. I tried that a while back but since I don't play on those types of maps I'm just guessing at what would make it a good map and I was never really happy with the results... then again, that's probably because I don't like those maps to begin with :)
  8. Seven05

    [GS] CO2 Emission Effeciency

    Interesting approach, did you also increase the number of resources extracted since you'll be consuming as much as 4x the old value?
  9. Seven05

    Detailed Worlds - Quick Fix

    - Fix for crash when combined with mods that alter the percentage of coastal lowlands
  10. Seven05

    Detailed Worlds

    Seven05 updated Detailed Worlds with a new update entry: Quick Fix Read the rest of this update entry...
  11. Seven05

    Real Strategy (AI)

    Nice, I'll test that out for this weeks game. For my last game Real Strategy worked very well. I think the biggest change was that it was more difficult to steamroll the AI civs which I had to actually try to not do in the base game. You do eventually win via attrition in almost any war...
  12. Seven05

    PerfectWorld6

    Yes, but probably done best as an add-on mod or a configurable option in the game. Funny thing though is that if you apply some science to it and take into account the density of ice compared to water... if 100% of the ice below the current sea level melted the sea level would actually drop and...
  13. Seven05

    Real Strategy (AI)

    While I agree that the cause is somewhere else the symptom of low amenities affecting the AI in war, especially capturing cities, is easy to confirm. If you want to instantly ramp up their conquest efforts just do something crazy like add a free amenity to the monument since they tend to build...
  14. Seven05

    PerfectWorld6

    You will get a flood of complaints about it, that's for sure. (pun intended) When I introduced my first round of changes to how lowlands were selected, even though the system was still relatively tame, it didn't go over well. I didn't even get to the part when I was going to allow lowlands in...
  15. Seven05

    Detailed Worlds

    Well, technically they should be compatible since you can only generate one world at a time. I haven't looked at the latest version but if I know Cephalo he has custom methods for just about everything so my changes to the utility files won't have any effect on Perfect World.
Back
Top Bottom