Whether I’ll actually starve and lose a size or two depends on how long is left in the golden age and type of great person. It’s pretty much always a last great merchant when I’d do this.
Say there are 3 turns of the golden age left and by starving I can pop the great merchant on the last turn...
Not a weak path at all. I go Aesthetics straight after Writing in probably 99% of all my non iso / semi-iso games for the trade bait. But as @sampsa says sometimes you just have other priorities so I won’t follow all the way through to Music a lot of the time.
The caste and pacifism route is...
Thanks very much! It’s usually not too bad on large. My games usually take 18 or 19 hours total because I play slow and don’t use stack attack, this one took longer because I had more land to start with than usual. Lain’s deity games seem to average maybe 10 hours so double the time on large...
Yep I should’ve changed it up to immortal, I have no idea how to do that once the game has started though :lol:
I’ve never played a huge map all the way through I don’t know how you can put up with the tedium of finishing off a won game. I played quite far into one once and absolutely loved the...
Lol I don’t keep mixing map size into the equation, you keep removing it ;) This was my original statement after all:
“I’ve played a lot of both and IMO at higher levels there’s no reduction in difficulty playing marathon large, if anything it’s easier to play standard normal”.
Yes it’s not...
It’s inaccurate to say I was inaccurate when I said marathon isn’t either because, to be accurate, I said marathon large isn’t easier than standard normal. That’s what I said and I stand by it. That’s why I gave the beaker costs on immortal for standard normal v marathon large. I hope that’s...
If I get a great prophet and I’m not going to get music first I put him to sleep until later, then use him for a golden age once I’ve got two double food high pop cities which I can starve down under caste system and pacifism to pop out great scientists / great merchants.
Most people who play marathon also increase the map size I think, so comparing one of those settings in isolation doesn’t give a true reflection of the effect on difficulty.
I assumed we were talking large v standard since my game is on a large map. Fair enough, I’m not going to comment on standard marathon since I’ve never played that other than agreeing the lack of increase in size would definitely favour the human much more in war :)
Edit: Regarding units...
I wasn’t implying you don’t form your own opinions, was just putting it out there that in my experience there is no drop in difficulty contrary to what most say :)
I do take your point about the triple speed but this is somewhat countered by 1) having to take more cities from each AI. It...
I’ve seen an awful lot of people reached conclusions based on false assumptions over the years when it comes to effects of speed and size on difficulty. The majority who liked to massage their egos cherrypicked “facts” until statements like “playing marathon lowers the difficulty by one to two...
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