That was a horribly written title and I don't know what I was thinking when I wrote that. Scratch that title. I meant to eliminate 1upt completely...
I recommend the following suggestions. Operating on the whole is greater than the sum of its part principle, I recommend that Great General has...
I am absolutely horrified that you did not include carpet of doom/one unit per hex in your elimination list. That's a very big oversight!!! GET...
I totally agree with you. I stopped playing Civ because of 1upt limitation. It just does not make sense to me. The decision to implement 1upt is...
I hate 1 UPT. I also hate the fact that district and wonder take up one whole hexagram.
I absolutely hate 1upt system. I completely stopped playing Civ because of it. WHen I heard that Human Kind and Old World perpetuated the 1upt...
One unit per tile is one BIG reason that I quit Civ completely. It also felt ridiculous for archers to be able to shoot one hex over. That's...
Being that warfare is such a big element of Civ type games, I really think that game designers should listen more to military historians like you....
The supply line mechanics that I have proposed in this thread is not proposed to add new complexity to this game. Rather, it is one of hte few...
First, I think multiple units per hex should be restored, and the ideas in this thread will be based on multiple units per hex. As soon as...
Military units that move out of the border of its mother civ will suffer attrition each turn unless they are supplied. Military units outside...
Instead of a rigid city radius, I propose that we be allowed to incorporate any hex that we want into the city as long as the hex is adjacent to...
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