I always wondered why AIs always start so slowly. I assumed it was just because they prioritised getting 5+ PDS in the capital before thinking about expanding.
Sullla,
Clearly I find the situation very suspicious and I certainly agree with you bringing it up and asking questions. The RNG outcomes are crazy. We don't have our head in the ground pretending nothing weird is going on. I am just a lurker on this team. I don't even know Memphus so I don't...
I question those odds. It looks like the percentages were calculated from the relative strengths shown but completely ignores the fact that the aggressors are all full health and the defenders are all weakened. Those 11.16 vs 11 type ~50% battles should actually be well in favour of the...
So we're going to forge an alliance with Kaz against Cav based on them founding a city that we will culturally cede a copper tile to? And then shortly afterwards, blatantly violate that agreement by building Theatre/Globe in TKY? And we expect them to still be true to the alliance after that...
I don't think it's wise to threaten to tell Cav about Kaz's attempted allegience switch. If we do, Kaz will never again take a chance to talk to us about switching to our side and surely that's a door we should never close.
I don't think any deal is possible that we and Kaz will be happy with...
Hi all! Sorry I'm late. I was pointed here from Realms Beyond and the Apolyton Demogame.
Interest/Activity level: I log on a couple of times a day.
Skill level in Civ4: Average but maybe lacking in experience.
Experience with Multiplayer? Very little.
Experience with an MTDG? Only as a lurker...
It was because I was running BUG mod. Presumably some interface changes in the BUG mod mean that the entire interface for Final Frontier is broken. Removing the BUG mod code from Custom Assets fixed the problem.
I haven't played the Final Frontier mod in about 6 months, but recently when I tried to play a game with it, the entire interface is missing. No technology bar, unit action buttons, leader score list, city build interface, mini-map, etc. I just see the map with the cities/units/features/etc...
You can change the various chances of getting various stuff from goody huts on various difficulty settings in the XML (which includes ability to turn them off). Not sure where off hand (I'm at work, game is on laptop at home). Maybe the difficulty level settings xml file.
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