Recent content by Shandalar

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    Spread religion by conquering cities

    Hi, so Leoreth very helpfully created some code to make this work. Here it is in case anyone else wants to use it. Just find the onCityAcquiredAndKept() section of CvEventManager.py and replace it with this: def onCityAcquiredAndKept(self, argsList): 'City Acquired and Kept' iOwner,pCity =...
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    Spread religion by conquering cities

    Sweeet, thanks Leoreth! I'll give it a try and see what happens. Platyping, I'll give your suggestions a try when I understand more about what I'm doing. :)
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    Spread religion by conquering cities

    Thanks, both of you! Looking forward to your code Leoreth.
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    Spread religion by conquering cities

    Hi all, I want to modify BTS so that when a civilisation running Theocracy conquers a city, all religions already present in that city* get removed, and the religion of the conquering civilisation is automatically spread to that city. Could anyone please advise me on how to make this...
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    Do these mods exist? Random Corps/Limited strategic resources

    Hello, I am looking for mods which do one or both of the following: Random corporations - each game has randomly-generated corporations which require different combinations of resources to the default corporations, and give random bonuses. For example, rather than always having Sid's Sushi...
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    Advice for modpack creators

    Ah, thanks for the tip! I notice many just have "N/A" for their description though.
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    Let warrior/scout defend or move away from animals?

    I always take the woodsman promotions, for faster scouting.
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    Advice for modpack creators

    Just a thought - when posting a thread for a modpack, please could the poster put a short summary of what the mod is, the idea behind it and what the key features of the mod are? I've just looked at several threads, and while they each have a name, lists of buildings/units/other things and...
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    Can Civilization 4 run on a netbook?

    I've played using one of these on Windows XP: http://www.amazon.co.uk/2133-Mini-Note-Bluetooth-Enterprise-Widescreen/dp/B0019DOEAE It was reeeally slow, and the tiny screen doesn't help. The poor experience meant I didn't continue. I used to play on a VAIO FS550 (512 MB RAM, integrated...
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    Civ Ideas & Suggestions Not-Worth-Their-Own-Thread

    I'd like to see different graphics modes, including one which is very basic, for people with laptops who want to play while travelling, and another for those who don't want to have to upgrade their system to play the game, as Civ 5 pretty much demanded! Civ doesn't need hardcore graphics to be...
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    Feedback thread

    Thanks for the response Maniac - some of my comments were a bit premature it seems! I'm still enjoying Planetfall, and look forward to seeing the Civ5/6 version. Keep up the good work :D EDIT: RE my comment about combat odds, I have since seen this happening in other non-Planetfall games as...
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    Feedback thread

    Hi. I really enjoyed playing v15, you have put in so much amazing work. It is much more polished than the previous versions of Planetfall, and with a few tweaks I can see it turning into a seriously awesome game. I have some minor bugs to report, and some thoughts on the overall feel of the...
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    Civilization V: The Mobile Game!

    The graphics in those screenies look exactly like the PC version. If they can make it look like that and run on a smartphone, what the hell is wrong with the PC version?
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    Things that work, things to fix

    Lots of good comments here. I agree with basically everything that has already been said. This could develop into a really wicked game if they keep improving it. Here are some things I have found are difficult: A lot of the buttons and menus are very awkward to use. I find it difficult to...
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    [BTS] Fictionalization IV

    Hi, I have downloaded this mod, but I get a whole series of errors when I try to load it, which read either: UNITCOMBAT_HERO_ARMOR on Info class was incorrect Current XML file is: xml\Units/CIV4PromotionInfos.xml or UNITCOMBAT_HERO_ARMOR on Info class was incorrect Current XML...
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