Not good. That means that all animations are included in the file.
You could try disabling all animations in XML (CIV4ArtDefines_Unit.xml) but that would disable all of them. I think you only need to edit this line: <KFM>Art/Units/unit/unit.kfm</KFM>
If not open your unit with NifView or...
You said you removed all of the links to sounds in the unit info file so I don't know why it still plays. I had the same problem before but the noise disappeared when I edited Civ4ArtDefines_Unit.xml:
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>...
I finally managed to create normal trees that I'm more or less satisfied with. I added it to 1st post.
@zooropa86 - no problem, I'll make separate downloads.
@Darth_Kettch - when you move units they change direction so they must be made all-round or flat.
@Darth Kettch - Thanks for the work. The pine trees I made are with and without snow. I hope I can finish normal trees and tiled units by tomorrow. After that I will do jungle and then resources. Somebody mentioned that windmills take a lot of resources. I don't think I can do anything about...
The problem with trees is that as soon as I modify them they loose information about underlying terrain. This means that they always stay at the same level regardless if it's plain or mountain. It's not such a big deal but if you know why let me know.
Sure there are. I have an OK computer so I...
I'm not developing it atm because I'm pretty busy right now and besides there was no feedback.
So far I only made low-res pine forrests. I tried the same with normal forrests but they looked ugly :(
I could make flat tiles smaller so you can see terrain below.
Hi,
1. Just open your unit in NIF Viewer to see how it looks. Unlike 3ds max, what you see there is more or less what you get in civ, so if it shows ok then there is a mistake in XML probably.
2. In 3ds max while exporting your unit to .nif you have an option to include textures in that...
Looks like you've done everything correctly.
How does the unit show in NIF Viewer?
What happens when you include textures in main NIF while exporting model?
How is your .dds file compresed?
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