Recent content by Sharkbait

  1. S

    Planning GOTM 200

    Hi All, I have just checked back on CFC after many years away from Cvi2, and am pleased to see that it's still being played. I took part in some of the succession games back in the day, and will try to dig out my Civ 2 disk and see if I can install it on my Win 10 PC. If so, I will try play...
  2. S

    Early Conquest

    You will find that if you defeat the enemy capital first (and if they don't shift their capital - it costs them 1000 gold to do so, so if they aren't that rich they can't) then bribing the other cities is much cheaper. What I have learned from reading Peaster's writings is that you want to...
  3. S

    Primitive Conquest Challenge

    If time allows, I'll join the comparison
  4. S

    Primitive Conquest Challenge

    Here's another thread re the AI science rate being affected by your own: http://forums.civfanatics.com/archive/index.php/t-693.html Also Elephant has it as point #22 in his tips and tricks: http://forums.civfanatics.com/showthread.php?t=96725
  5. S

    Primitive Conquest Challenge

    http://forums.civfanatics.com/showthread.php?p=3389891#post3389891 Sounds like I had heard of it over on Apolyton. I'll go take a look there and paste a link if I find it.
  6. S

    Primitive Conquest Challenge

    In terms of "Keeping the AI down" I remember mention somewhere of how in the early stages the AI tends to mimic your science setting to some degree, so by keeping your own it may enable you to reduce their research and help reduce the likelihood of more advanced defenders / city walls. So maybe...
  7. S

    D+3 Classic SG: The Future Roman Superpower

    I'll be keen for another succession game. I haven't been playing much lately due to work pressure but the style of rounds of turns would suit my timetable well.
  8. S

    Gotm 80

    Yes, you can do it over and over, but there comes a point (quite quickly) when you actually want those settlers to found new cities to expand your production.
  9. S

    Gotm 80

    The size 1 trick refers to founding 1 city, then starting to build a settler in it. If you complete the settler (say by rushbuilding) while your only city is still size one, the city doesn't disband but produces the settler and remains at size 1. If you do this with a second city, the city...
  10. S

    D+3 Classic SG: The Future Roman Superpower

    OK - I finally got round to finish my turns. I started turn zero and did some then didn't get back to it for another few days, and didn't want to waste yet another weekend so I played my turns quite quickly without too much of a definite strategy. The end result is less pollution than when I...
  11. S

    D+3 Classic SG: The Future Roman Superpower

    I've finally started. Oops - "Mysterious Nuclear blast in Edo!".....:lol:
  12. S

    Davey's guide to ICS

    Try this: http://apolyton.net/forums/showthread.php?s=&threadid=123762
  13. S

    D+3 Classic SG: The Future Roman Superpower

    I've been away in the UK and Spain but am back in Civ-able territory now. I'll take a look and start unless Tim mentions he wants to step in.
  14. S

    cities areas, what should I improve?

    Although you can use the Automate Settler key ("K" IIRC) and this gets round having to irrigate from far away. Considered an exploit by some but allowed in current GOTMs. As well as roads and railroads between cities, you may want to use engineers to build fortifications ("F" key) on key...
Top Bottom