What aspect of CIV5Eras.xml affects what tech changes the era? Or it is in a different location entirely? I'm not seeing something in the XML that jumps out to me as to what tech makes you go to a new era.
Hey guys. I was wondering if it was possible to create new unitcombat classes with XML, or if thats something that would have to be done with Lua or DLL. Specifically looking at making a UNITCOMBAT_MAGIC type and a cross between UNITCOMBAT_ARCHER and UNITCOMBAT_MELEE for a fantasy mod.
Ah ok. That kind of sticks. New problem though. For some reason, when I try to use my mod I can't get to the renaissance era. The game crashes every time. I just tested it without a mod, and it works fine then. Any ideas what could be causing this?
How do I enable logging? And how do I get a unique palace to work right? It doesn't provide the production, gold, science, or culture bonus even though I copied the palace xml and only added to it.
I just got Gods and Kings yesterday so that I could play with a friend. Our idea is to each make a new Civ, send our mods to each other, and then use those to play 2 v 8 or whatever. Anyway, I was trying to test the mod, and I got this in the Database log:
[2461604.999] constraint failed...
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