Recent content by shiremct

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    2.4 beta Feedback

    Regarding the National units, I couldn't find one for Rome (And I still can't) and Carthage, but I've since looked again in the unit section of the civopedia instead of just the Faction section and found some. I thought the national units used to show up on the faction cards that show the...
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    2.4 beta Feedback

    Running revision 2273, the most current (as of march 4th if I oopsed the revision number), hovering over the second building icon in the tech completed screen of toolworking causes a CTD. Sorry, not sure what the building was and the game takes 20 minutes to load with all art in unpacked form so...
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    [mod] Warlords: Total Realism 2.3a

    What exactly is the big focus in 2.4? I ask because I've made some very heavy modifications to the mod for myself and friends and I'm curious how the new version will compare. Are there a lot of changes with unit stats, cost, tech, upgrade lines, etc? Wondering how much I'll have to redo...
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    Multiplayer Sync-Errors

    I recall reading something in the map scripts section of the forum where someone said something about the random number generator used in python coding creates OOS errors, whereas the XML random number generator does not. I don't know the inner workings of your mod components, but perhaps this...
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    Multiplayer Sync-Errors

    With the release of 2.3, the sync error problems have gotten much worse. The informant is gone and I've temp. disabled the spy/assassin units by making future tech their prereq. tech, but me and my mates are still getting sync errors that I can't pin down on any particular unit/feature/etc. They...
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    Multiplayer Sync-Errors

    Thanks for the quick reply, that's what I suspected. I will just remove these units from play for our games. Cheers!
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    Multiplayer Sync-Errors

    Hi guys, love the mod, play it exclusively and play it with friends. The latest version however causes OOS errors that I have been unable to track down the cause of and I can't find any mention of it in the threads either. Tends to happen around the time the Informants come out, so I have a...
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    [mod] Warlords: Total Realism 2.3a

    I understand that the Immortals should be powerful, my concern was the extra punch they received with the extended tech tree and the extra turns to other comparable units. It's only a problem when a human plays as Persia as they can ruthlessly exploit this time of dominance much better than the...
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    [mod] Warlords: Total Realism 2.3a

    I love the new tech tree, It's absolutely wonderful in its layout and spread, but unfortunetly, the unit balance in your mod has gotten worse. The new tech tree makes some units that may have been okay before way out of whack now. One example:the Persian Immortal, better than anything that can...
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    Soren Johnson's 8 Things Not To Do in Game Design

    You mistake my statement; I have only said that Oblivion's character development system is bad, I didn't say the game in general was bad. The game has many great qualities and I personally still enjoy playing it (with mods), but the character development system in particular was not great and...
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    Soren Johnson's 8 Things Not To Do in Game Design

    I don't personally know the masses, but every single fellow gamer I know disapproves of the character development system in Oblivion except for one, and he only plays console games, which is a whole different ballpark in terms of expectations and precedents. Critical acclaim is a joke with ANY...
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    Soren Johnson's 8 Things Not To Do in Game Design

    Oblivion had many good qualities, not the least of which was it being impressively easy to mod (To fix the bad ones), but its character development system was NOT one of them. Nor was its interface. Oblivion suffered from the opposite pitfalls that Titan Quest fell into; its game world is...
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    Soren Johnson's 8 Things Not To Do in Game Design

    I think that Soren Johnson mis-phrased his title for the complexity paragraph... he's not really talking about complexity it seems in terms of game design and layers, but of the number of individual pieces of content within existing layers. Like is a swordsman unit really required when you have...
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    Quest list

    Although the greed mission specifically tasks you with capturing the city whose culture contains the resource, all that is required is to get the resource under your cultural borders one way or another. I have complete this quest by capturing the indicated city and also by using a spy to...
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    [mod] Warlords: Total Realism Gold

    Womp womp, this close to the next TR release and my GPU bellies up:cry:. Hope you guys got the mounted units balance issues sorted out. There is really quite a large number of bugs and gameplay issues in BtS, so I would say take your time with this warlords release and any subsequent patches...
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