Victory - Culture
Antiquity: 140 turns - 10 points
Exploration: 91 turn - 10 points
Modern: 77 turns - 6 points
Total: 308 turns - 26 points
Score: 1185 points
I went with Siam for my modern civilisation. I was able to make good use of their special power, collecting a bunch of city states.
I...
91 turns - 10 legacy points (20 total)
I picked the following legacy bonuses: +2 settlement limits, interior perfection (+1 culture per 5 extra happiness), wonderful legacy (+1 culture & happiness per wonder), Golden Age silk roads, 1 economic attribute point and 2 scientific attribute points...
10 Legacy Points - 140 Turns
My general intent was to focus mostly on culture and gold generation, with science as a third priority. I figured I would care more about legacy points in the first two ages, and beeline for the victory in modern. Don't think I've achieved quite what I wanted - the...
I went with Other for both the goal and civ choices.
I think picking speed or legacy points are both valid options, but they lead to contradictory gameplay. There always comes a point where it feels unnatural to either deliberately stall to get extra points, but it also feels bad to rush the...
Finished modern in 59 turns. Total score: 123 + 97 + 59 = 279 turns total.
Total of 26 legacy points across the entire game.
Chose Russia.
Have 2 joker attribute points I didn't spend from last age (took the +5 % in science twice, that's +20 % total there).
I had the option to pick an economic...
97 turns
Didn't write down how many legacy points, but I know I maxed science and culture, and probably got 1 or 2 points each on military and economic.
I went with Ming Empire. My legacy bonuses were: +2 settlement limits, 1 military point (+1 war support), culture and happiness +1 on wonders...
123 turns
Have never played either this leader or this civ, so didn't know what to anticipate, except that I had read that the Mayas were very strong. I've also finally started playing at the deity level (won my first game, was about to start another when this GotM was announced, so I jumped on...
I had the AI capture one of my cities for the first time yesterday, and I think I received 600 or 900 influence points as compensation (modern age), so if you’ve been winning the war, that could explain it.
Once all my production-generatic tiles for a city have been put to work, that’s when I start dropping specialists. Simply look what your largest yield districts are and add specialists as needed to bring them over 40. With a quarter filled with exploration age buildings, you can often have a...
You probably could, but your success and the speed at which you would attain that victory would be influenced by what you did in the previous ages. But right now, at least up to the immortal difficulty level (haven’t tried deity yet), I feel like the playing field is still pretty wide open upon...
Was able to complete the game without closing, so I played the entire game before the patch.
Achieved the Economic victory in 90 turns (could have done Science earlier a bit) - Total points 31 = 59
Modern - Turn 0
Chose Qing as my civilisation (as instructed)
I have 12/16 settlements. Both...
11 points in this age (3 science, 3 culture, 3 military, 2 economic), and a cumulative total of 22 (not sure why, I only had 10 points in antiquity). This age lasted 80 turns.
Exploration - Turn 0:
Chose Ming as my civilisation (as instructed)
I have my 6 settlements. Commander is in...
10 legacy points in 130 turns (3 scientific and cultural, 2 military and economic)
I wanted to try and expand through conquest to get a chance at Pax Imperatoria (probably need at least 3, maybe even 4 conquered settlements to make it). I was determined to go to war early, so as to "get it out...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.