It happens when for some reason a civ was not able to found their initial city (for example when you use mods with prerequisite starting locations which are too close to each other). Then their overall culture for the whole game remains at 0, but you can't surpass it :) I'm not sure at the...
The tourism to culture ratio grows slowly even with your high tourism because your opponents start to generate culture way earlier, than you start to generate tourism. At the point where you have like 100 tourism per turn, their culture can be around 80 per turn, but this happens around turn...
I've played a couple of games (and finished) and am extremely startled how dull and boring BE is comparing to CiV series. After turn 100ish it's just clicking of next turn until the end (with brakes for clicking on trade routes - just send that damn trade route back where it was going in the...
Voted other, cause as many others on this thread I consider Inca to be the best (super growth gives a lot more science in the long run and also gives huge production + starting bias usually gives great defensive terrain).
I'm going to add a couple of remarks, which haven't been posted before:
1. I G&K the AI had problems with completing the scientific victory. It did not take the optimal route for techs for it, did not produce spaceship parts when it was possible, produced them in very low production cities...
There are two theoretical ways of winning the domination victory without getting the warmongoer penalty (but I haven't seen it happening in real game).
1. You ally CS, gift them tons of units and hope they will somehow conquer your opponents (you also have to rely on the civs DoW you, as...
87) Moving your unit on the build road, the units final movement is blocked by another unit. The unit walks off the road for the last movement point (into mountains or even embarks) just to get back on the road the next turn (and of course loose all the movement in the second turn instead of...
Conquering an enemy capitol at this point will result in permanent war with all other civs from some later point of the game (not immiediately, since they need to build armies and establish friendly relations with each other). But you will be marked forever as a warmongoer and a target of...
I've seen some AI cultural victories in BNW (only 2 pre-BNW, AI was really bad on completing the policy trees), so the cultural one is imo second most popular. But You need to play immortal for the AI to even get a chance on doing so (although they are common among cultural AI's on deity).
Not...
Chichen Itza - 7 (-3) Out of the remaining ones most difficult to get and not worth beelining for. Civil service tech is a non priority tech (even going for education theology is more useful to go for first). And the AI loves it for no apparent reason.
Colossus - 10
Eiffel Tower - 32
Leaning...
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