Recent content by Siesta Guru

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    AI+

    They do build walls more frequently on higher difficulty levels though it should be relatively common on emperor as well. Walls are essentially just one of the buildings they produce when they've got nothing better to build, which is more common on higher difficulties because they've got more...
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    AI+

    Thanks for letting me know! It should be fixed now. Funny issue, they were so eager to trade that if they couldn't do anything else, they'd just default to gold gifts Yeah this mod's fully xml based atm and doesn't support that. Real strategy uses some clever lua tricks to make that possible...
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    AI+ - v13.1

    Fixed compatibility with Vanilla + Rise&Fall Fixed the 5 gold gifts bug
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    AI+

    Siesta Guru updated AI+ with a new update entry: v13.1 Read the rest of this update entry...
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    AI+ - v13.01

    Marked Compatible with Gathering Storm
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    AI+

    Siesta Guru updated AI+ with a new update entry: v13.01 Read the rest of this update entry...
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    AI+

    Ah, woops, thanks for letting me know. Seems I had to add a flag to make it register as compatible
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    AI+

    Yeah, diplomacy is a major issue. I'd say the most major issue after unit micro. It's going to take dll access to change this though, there is almost no access to it in XML, and on lua side it's impossible to stop the AI from sending deals (though it's possible to have it send war declarations)...
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    AI+ - v13.0

    Updated for Gathering Storm, small balancing changes
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    AI+

    Siesta Guru updated AI+ with a new update entry: v13.0 Read the rest of this update entry...
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    AI+

    Thanks for your analysis, that's an area I can at least do something in, so I'll look out for that. Have you had any other observations? How does everyone else feel about this? I've heard some mixed messages when it comes to AI unit production before. Some like the extra challenge, some think...
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    AI+

    Happy to announce I'm still alive! And I intend to update it for the expansion, though it might take some time. I haven't played the game for ages, so I'll have to get used to the way the AI works now before I can even start seriously tweaking it.
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    AI+

    It's possible that some patch increased the AI's willingness to use them. How well does it use with them with the mod on?
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    AI+

    Not a lot of progress lately I'm afraid. I've been slacking on the mod for a bit. I'll probably return to working on the next version at some point, but it might take a while. This lua based AI project is easily the least friendly environment I've ever worked with, so it's rather draining to get...
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    Several AI bugs

    These are some of the more major/fixable AI bugs I came across while modding the AI - Frequently ranged units will end their turn instead of shooting a target while they have remaining movement points. Based on my tests, it seems ranged units will sometimes even fail to attack if the ranged...
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