Recent content by simonmaal

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    [MOD] Modular United Mods

    I'm in the process of merging this with my own (so far unreleased) New Northumbria Mod. At the moment I've managed to get Portugal integrated but still need to do the others (the file structure is different from mine so I need to copy and paste loads of stuff into all the XML files to...
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    Custom House mod

    The custom house was a nice feature of the original game, although it required having Peter Stuyvesant in Continental Congress. The founding fathers dynamics have changed, which makes the current game more exciting imo. But this feature also removes what was, in COL1, a nice logical...
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    Some Civ4Col Modding Questions

    That's exactly what happened and I've now corrected the relevant xml files. If you do not have a parent civ then you can send as many ships as you want to Europe, but you will never again see them because there is no civ to view at "the other end". So my advice to the OP (and I'm a total...
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    First mod woes

    Thanks for the reply. I've managed to sort it and it was as silly a mistake as I thought! I needed to add a European version of my civilization to the relevant XML files, which I've now done and it's working perfectly. F2 didn't work either and I now know that's because there was no civ to...
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    First mod woes

    Hi all I've been working on my first mod the last day or two and have finally got everything working apart from one problem. First, a description of what I'm doing: It's an alternative history mod where England becomes fragmented during the Reformation. The country divides in two, creating...
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    Some Civ4Col Modding Questions

    Yes you can remove the ability to sail to Europe. I've done it completely accidentally on my new mod and I have the opposite problem of trying to figure out how to let my new civilization get to Europe! The Europe screen does not appear and neither does the Revolution Adviser. Anyway I won't...
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    [MOD] Modular United Mods

    Superb Mod! It really breathes life into the game as well as making it more challenging when starting off with all the new colonial powers at once. I always play on huge/marathon (I like the long game!) and I always felt that the huge map felt a bit empty with just 4 colonial powers. This mod...
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