Recent content by simonnomis

  1. S

    Something not very often seen

    Happens in my games from time to time. As long as they're big enough to meet the requirements for a split, it will happen. If you'd like to see it happen frequently, just play with 1 or 2 cities.
  2. S

    Destroyed civ coming back to life?

    It's probably a bug related to the vanishing unit issue that happens sometimes in fortified cities. There's likely still a unit there as far as the game's concerned, but it's not showing. You could probably see it with cived/terraform/jcived. If you successfully defeat a new visible unit in that...
  3. S

    CivOne - An Open Source remake of Civilization 1

    There is a perfectly logical reason for almost all of these 'surprise attacks': being too strong. On difficulty levels above chieftain, if you are at #1 on the powergraph, all Civs with more than 1 city will declare war on you until you have nuclear weapons. It's probably the biggest flaw with...
  4. S

    Is diplomacy dead?

    Wars are so 2015. I just enjoy developing the game without wars, it's much more satisfying. I'll sometimes (peacefully) block warmongering nations when they try to take out peaceful civs as well.
  5. S

    Is diplomacy dead?

    I never go to war with anyone. Nobody ever declares war on me or makes sneaky attacks either. I just make sure my military strength is roughly comparable to the most powerful other civ, or that I irrigate around all my cities to prevent contact with my more powerful neighbours. I also make sure...
  6. S

    City Placement strats

    I dislike conquering because it's too easy against the AI. I prefer to build, and will typically limit myself to either 3, 5 or 7 cities. With 5-7 I can comfortably remain the most technologically/economically/militarily powerful civ without jumping to the #1 spot on the powergraph and turning...
  7. S

    JCivED - a toolbox for Civilization

    Hi Darkpanda... could you just check the latest release via an EN language version once again and see if there's an issue? I'm having exactly the same problem as last time, and it was resolved by some bug you managed to fix. Thanks! EDIT: Having read through the whole thread I think it's an...
  8. S

    JCivED - a toolbox for Civilization

    Yes, I didn't think anybody had noticed. But as you mentioned before, it seems to be what the game does in order to keep the cities well-spaced; I always had to do this manually before you introduced the automated value-generator, or cities would be built too closely together.
  9. S

    JCivED - a toolbox for Civilization

    Hmm, that's odd. I tried it a few times. The 8 value 'shroud' dissapeared each time, on all cities. Let me give it a few goes on a more predictable Earth map.
  10. S

    JCivED - a toolbox for Civilization

    Just tried out JCivED for the first time since the land value generation was added. Good work Darkpanda. The only little issue that I noticed was that when generating the land value, you need to account for the fact that all squares directly surrounding the city's productive land are normally...
  11. S

    Screenshot using JCIVED of current game

    I love the land and civilization distribution on this game you're playing. Personally I wouldn't attack anyone as a) I find conquest too easy and b) I prefer to watch the story of how the AI players unfold without overly interfering. What's most interesting on this map is how the Babylonians...
  12. S

    Civil War in Civ1

    You can't incite a revolt in the capital city, and you can't use a diplomat (or caravan) to take a defenceless city.
  13. S

    Civ1 Land Value calculation explained

    Lol, yes, many many hours playing with numbers :) I think the algorithm you implemented was much better than 60% accurate however, at least in gameplay terms. And having played around with Darkpanda's editor and assigned all kinds of values to different terrain, it really doesn't seem to matter...
  14. S

    Modifying Caravans

    I'm not sure what you mean by modifying them, but you have always been able to establish a trade route with any of your cities that is 10 squares or more away (diagonal counts as 1.5 squares). The trade calculation is significantly reduced compared to an AI city, however.
  15. S

    Civ1 Land Value calculation explained

    I can imagine that it took that amount of effort! You're right about guessing it, I think most of us gave up, realising that too many factors were involved in the calculation for a simple analysis. Which is not really surprising, given that the positioning of cities is probably the most...
Top Bottom