As a side note I also had to add
<Row TraitType="TRAIT_LEADER_CAT_UNIT" Name="LOC_PLACEHOLDER" Description="LOC_PLACEHOLDER" />
in <Traits></Traits> before it would work
I have attached my test modding files, I am still unsure where I need to add that code, does that add a new unit or replace the musketman? as I would like to make an entirely new unit.
Hey guys,
I have been working on a mod creating a new civilization. its a bit of a proof of concept mod as the civ has one of everything. ie. unique units, tile improvements, unique buildings. however when I was playing the game the unique unit was not unique! everyone had it. I am wondering...
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