Recent content by sir_blaze

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    Water Purifier (Bug Thread)

    ok something absolutely wonderful for you guys to mull over happened to me lol i can load other mods if i change that setting to a 1 not a problem and works fine. but as soon as i try fallout it goes no not gonna work for you what so ever so go do one. so i'm stuck with the min settings thing...
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    Water Purifier (Bug Thread)

    in most of my previous civ games that i've played after a certain point i tend to go wealth due to my love of rushing buildings and need the capitol to do that, that wealth provides of course the other bonuses from the chosen 1 civic atm do overshadow all the other civs mainly with the food...
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    Water Purifier (Bug Thread)

    the civics work as they're discussed but some of them aren't worth changing to in my opinion. and only the chosen one in the leadership civics has been worked to lvl 2 all the others remain at lvl 1 max at the moment. ok are we talking the same thing here speed ? i was asking about the ini...
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    Water Purifier (Bug Thread)

    nope i'm using steam and yeah i have the x86 tyvm for that :) but there are only XML files in that folder no ini files :| which is probably why i haven't found it then as i thought i'd looked in there
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    Water Purifier (Bug Thread)

    yeah not finding gameinfo either lol <<< is not a modder or a changer of files normally lol i scared of irrplacable breakage
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    Water Purifier (Bug Thread)

    yeah need i found that popping a hut to get a settler near the start is 1 of the worst things that can happen the only thing you can do is take it home and sentry it for about 50-100 turns lol
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    Water Purifier (Bug Thread)

    hmmm i may have to look up this here ini file and try that too as i hate the message and i hate it from shoving my game to the wrong screen size. yeah speed vigilant is huge if you are lucky and get it early from a hut. it's even more insane if the tribals get it as it takes them from +2 base...
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    Civ4n5 - a halfway between Civ4 and Civ5

    is there a way to follow your trait progression in Dynamic leaders setting so that you know what you're likely to get next or is it just random traits added, additionally does the game limit you too 2 traits still or can you feasably ( if your a jack player) get most or even all of them. on...
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    Water Purifier (Bug Thread)

    i found my specialists prefer either engineers, labourers, merchants or scientists as their preferred even if scavanger or tiles is far better for them. and they will change from turn to turn if i don't keep a close eye especially at pop change or tech advancement
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    Civics Discussion

    i guess i don't really get to much into the less effective because of more cities as the most i've ever got so far in a vaulters game to date is 5 and that was once usually it's only 2 or 3 due to their limitations on where they can grow but in that same thing those limitations also limit...
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    Civics Discussion

    ok the main problem with all the civics atm is there is no overall benifit to changing. the chosen 1 isn't great but it is better than all the rest, wealth looses money and security over chosen and stays the same in all other aspects which with a wealth society you'd expect to be overun with...
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    Civics Discussion

    but then the other side of wealth for science is they actively invest in scientific research and pay for all the gear for them to develop things that the business is interested id, advanced manufacturing techniques to make more money for less workers, better irrigation techniques to get more...
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    Civics Discussion

    don't add minuses just for a minus, you have to have it make sense. and yeah a domestic trade route needs to connect 2 cities by either road river or water tile, atm i've not seen the AI build extensive road systems or roads at all so even if you have open borders to allow trade no trade will...
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    Civics Discussion

    there is 1 problem at the moment wealth is not wealthy at all, infact you make more on the chosen one civic than you do with wealth the main reason for this i believe is the specialist cost doesn't out perform the wealth bonuses, trade between nations is not doable unless you share borders and...
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    Faction: The Brotherhood Of Steel

    i've just thought of a wonderful way to limit the brotherhoods omg they're too awesome power and it makes sense too. national units. tie their specialty units to a national maximum so 12 initiates 6 knights 3paladins and 1 star paladin maybe to a set of barracks type instalations induction...
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