When starting a custom game, if you select the advanced start option, the map does not spawn, and you cannot buy new cities/units/tech. It doesn't matter what other options you choose for a custom game; as long as advanced start is selected, this condition occurs.
I have only found one way to...
Looks like someone may have messed up the XML coding for the Mammoth Heritage building. Effect buildings do get passed out, but the help text needs to be coded properly. In addition, no other cities can build mammoth units; tooltip says that it requires Mammoth Trainer, but I have the wonder...
Just had this happen during a long game - see screenshot for details.
Basically, it appears that a spy destroyed one of my improvements. Not a big deal, it happens. But then I see that the area has been contaminated by nuclear fallout! How does a spy use a dirty bomb in the Middle Ages...
Updated to SVN 8326 today (2/13/15) and started seeing errors pop up during AI turns. I've included screenshots and my saved game below. The game still appears to function normally despite these errors.
Playing as China (Wu).
EDIT: No more errors with SVN 8329.
I've been playing a game as the Iroquois for a while and have been dealing with some corrupted models for the Galley unit. I was wondering if this is a known issue or if I have some bad files sitting somewhere. Screenshot attached. I'm using SVN build 7913.
The building is called "Pretribemaint." It's sorted under the Wonders tab if you look in the city screen. It's only available if you have the Anarchy civic, and it gets built automatically when you found a city. The only effect it had listed was "-90% Maintenance Costs."
Here's a new one:
Got a Great Spy early on in the Ancient era, and I noticed the option to build Scotland Yard (its great building) was available. The option's mouseover description did state that Scotland Yard required a population of 13 and one of two buildings (Skyscrapers or Office...
Game locks up when you set a Gatherer to auto-promote when promotions are available. I've attached a save so the offending behavior can be duplicated.
The game does not lock up if you manually select a promotion. The game also does not lock up if you activate auto-promotion when the unit...
Got an error on startup.
Assert Failed
File: CvGlobals.cpp
Line: 5239
SVN-Rev: 7515
Expression: stricmp(szType, "NONE")==0 || strcmp(szType, "")==0
Message: info type 'BUILD_GRAPE_PICKER' not found, Current XML file is...
I am encountering the exact same bug as ggm, but with spies. Every single Spy unit I have uses the action buttons for whatever unit (or city!) I had just finished utilizing. If a Spy ends up being the first unit manipulated in a turn, I get no buttons. Keyboard bindings still work just...
Tried your suggestions, here are the results:
1) Turned on viewports, immediately ended the turn... CTD during AI processing. (This is where it was crashing before.)
2) Reloaded, turned off viewports, immediately ended turn... no CTD.
In both of the above cases, I did not recalculate...
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