Recent content by sirrogue2

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    Single Player bugs and crashes v38 plus (SVN) - After the 20th of February 2018

    When starting a custom game, if you select the advanced start option, the map does not spawn, and you cannot buy new cities/units/tech. It doesn't matter what other options you choose for a custom game; as long as advanced start is selected, this condition occurs. I have only found one way to...
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    Single Player bugs and crashes v36 plus (SVN) - After the 24th of October 2015

    Looks like someone may have messed up the XML coding for the Mammoth Heritage building. Effect buildings do get passed out, but the help text needs to be coded properly. In addition, no other cities can build mammoth units; tooltip says that it requires Mammoth Trainer, but I have the wonder...
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    dirty bombs in Middle Ages?

    Just had this happen during a long game - see screenshot for details. Basically, it appears that a spy destroyed one of my improvements. Not a big deal, it happens. But then I see that the area has been contaminated by nuclear fallout! How does a spy use a dirty bomb in the Middle Ages...
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    Single Player bugs and crashes v35 plus (SVN) - After the 18th of August 2014

    Updated to SVN 8326 today (2/13/15) and started seeing errors pop up during AI turns. I've included screenshots and my saved game below. The game still appears to function normally despite these errors. Playing as China (Wu). EDIT: No more errors with SVN 8329.
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    Corrupted model for Galley unit?

    I've been playing a game as the Iroquois for a while and have been dealing with some corrupted models for the Galley unit. I was wondering if this is a known issue or if I have some bad files sitting somewhere. Screenshot attached. I'm using SVN build 7913.
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    Single Player bugs and crashes v35 plus (SVN) - After the 18th of August 2014

    The building is called "Pretribemaint." It's sorted under the Wonders tab if you look in the city screen. It's only available if you have the Anarchy civic, and it gets built automatically when you found a city. The only effect it had listed was "-90% Maintenance Costs."
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    Single Player bugs and crashes v35 plus (SVN) - After the 18th of August 2014

    Here's a new one: Got a Great Spy early on in the Ancient era, and I noticed the option to build Scotland Yard (its great building) was available. The option's mouseover description did state that Scotland Yard required a population of 13 and one of two buildings (Skyscrapers or Office...
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    Single Player bugs and crashes - After the 24th of February 2014

    Game locks up when you set a Gatherer to auto-promote when promotions are available. I've attached a save so the offending behavior can be duplicated. The game does not lock up if you manually select a promotion. The game also does not lock up if you activate auto-promotion when the unit...
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    Single Player bugs and crashes - After the 24th of February 2014

    That makes sense. I will ensure a fresh SVN copy makes it to my mods folder. Thanks again, everyone.
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    Single Player bugs and crashes - After the 24th of February 2014

    Got an error on startup. Assert Failed File: CvGlobals.cpp Line: 5239 SVN-Rev: 7515 Expression: stricmp(szType, "NONE")==0 || strcmp(szType, "")==0 Message: info type 'BUILD_GRAPE_PICKER' not found, Current XML file is...
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    Single Player bugs and crashes - After the 24th of February 2014

    Sounds good. Thanks for your help.
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    Single Player bugs and crashes - After the 24th of February 2014

    I am encountering the exact same bug as ggm, but with spies. Every single Spy unit I have uses the action buttons for whatever unit (or city!) I had just finished utilizing. If a Spy ends up being the first unit manipulated in a turn, I get no buttons. Keyboard bindings still work just...
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    Single Player bugs and crashes - After the 23rd of September 2013

    Noticed this while playing a custom game as the Uzbeks. SVN 6937. The hunters have no heads!
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    Single Player bugs and crashes - After the 13th July 2013

    Tried your suggestions, here are the results: 1) Turned on viewports, immediately ended the turn... CTD during AI processing. (This is where it was crashing before.) 2) Reloaded, turned off viewports, immediately ended turn... no CTD. In both of the above cases, I did not recalculate...
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