Recent content by Sisonpyh

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    Wild Mana for FFH 2

    Yes. Also, looking more at the save. CTD whenever I war dec Malakim regardless of how. So it might not be a problem with the AOE.
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    Wild Mana for FFH 2

    Well I've had it crash multiple times with Maelstrom and Snowfall. Save I uploaded crashes when you cast Snowfall/Maelstrom next to the Malakim border. Just click on the big stack with Wilboman.
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    Demonic barbarians seem way too overpowering in the latest release.

    They were fairly isolated and had a prime starting position near the coast. Weren't at war with any of the AI. Demons just gobbled up their empire. That shouldn't happen in 100 turns (still early in the game) especially when adopting a religion is supposed have benefit.
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    Wild Mana for FFH 2

    Been getting a plethora amount of CTDs when casting AOE spells near my neighbor and sometimes when I tell my workers to improve a tile. Shall I post a save?
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    Demonic barbarians seem way too overpowering in the latest release.

    Just had a game where the Amurites adopted AV (sheam discovered it) and were a top 3 civ in points. 100 turns later all their cities but one (on an island) was destroyed by demons. Demons definitely need to be toned down.
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    Wild Mana for FFH 2

    Installed the latest version + patch. The deadly mana option doesn't seem to be working for me. Loaded up a bunch of new custom games with it turned on and there were zero converted mana nodes/guardians. Not sure what I'm doing wrong.
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    RifE 1.20 Ideas, Requests, and Feedback

    Regarding improvement tweak add on it seems quarries are pretty overpowered. They make workshops completely useless and give just as much production on a flat grassland than a grass mine while having a bigger food/gold bonus. AI never builds it either.
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    RifE 1.20 Download and Changelog

    Regarding the improvement tweak installation. Modules/NormalModules doesn't exist? At least I don't see it at all in the Assets folder. So I tried creating that path and extracting there which didn't do anything.
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    Anyone has a viable strategy for the Scions?

    Oh ok, thanks.
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    Anyone has a viable strategy for the Scions?

    Argh, another question. Why am I unable to build the Temple of the Gift? Have the requirments for the Doomsayer but no way to build the temple.
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    Fall Further - Download and Current Changelog

    Quick question on the flexible difficulty option as am I not sure how it works. I started up a game with it selected and chose Monarch difficulty. But the entire game no matter what my position in points the game was displaying Deity difficulty.
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    Anyone has a viable strategy for the Scions?

    Yeah, she's the leader. Good thing I rushed Sorcery then.
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    Anyone has a viable strategy for the Scions?

    A bit confused about how I obtain Korinna the Black Lady. Civopedia says she requires the Hunting tech but I haven't been given the option to build her at all the first 200 turns.
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    RifE 1.20 Download and Changelog

    Is the plus modmod save game compatible with fall further games?
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    FfH2 Bug Thread

    Probably not a bug, but in my current game none of my magic units can cast any spells for a few turns now. Was some kind of world spell cast or something?
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