Recent content by SiusMattius

  1. SiusMattius

    [Mod] Civ 6 Improvements Patch

    Not sure why you believe that, but it's worked in all aspects that I can see since the patch. You might have an older version of the mod. EDIT: Ahh the Winter patch? Doh. Yeah, it's broke
  2. SiusMattius

    Usable Mountains

    IIRC, the movement costs are a bit weird. The first move (a unit has used 0% of his movement) will always allow you in to any tile, and deduct remaining movement points based on the cost of the tile. Move after movement points are not at 100% can not be done if the resulting remaining points are...
  3. SiusMattius

    [Mod] Civ 6 Improvements Patch

    No updates for quite a while (which is fine obviously), but just enquiring as to where you are at with the project. Finished or...?
  4. SiusMattius

    A mod to have old civ5 workers?

    For now just change the charges under the builder to 99 or something crazy. Instant, no nonsense bandaid. Automation would need vastly more input.
  5. SiusMattius

    [Mod] Civ 6 Improvements Patch

    He most definitely is...
  6. SiusMattius

    [Mod] Civ 6 Improvements Patch

    The date for the latest file is different from the 12.4 I downloaded originally (I think), so as far as I can tell he has just forgot to rename it. Maybe.
  7. SiusMattius

    RestartButton

    So nothing to do with this mod, which is handy. I'm sure it must be a bug then, as it looks awful. Victoria gets cut off too, as there's so much info.
  8. SiusMattius

    RestartButton

    Does this mod change the UI display for the Civ overview on the 'Choose Civ' option on create game? Seems borked now, but I've installed new patch and this mod so hard to say which.
  9. SiusMattius

    [Mod] Civ 6 Improvements Patch

    Is anyone else noticing a potential issue with Royal Court? I just cant seem to finish it. One city has built it down to 1 turn left 3 times, and then it just carries on building. Starting over. Ahhh nevermind, it's just the new buildings. When you build one, it uses the build icon of the last...
  10. SiusMattius

    [Mod] Civ 6 Improvements Patch

    EDIT: Whoops, forget this post if you saw it.
  11. SiusMattius

    [Mod] Civ 6 Improvements Patch

    I looked in to doing that, but it's an actual mission from what I saw. All you can do is change the length of the mission. Could set it to ridiculous length, and have player forcibly cancel it, but that seems flaky.
  12. SiusMattius

    Eagle warrior and defeated units

    Hardcoded are things that are generally not exposed to user editing, so they are actually built in to the game files (the .exe etc). Without de-compiling and altering, it's not possible.
  13. SiusMattius

    [Mod] Civ 6 Improvements Patch

    DId you read my suggestions/thoughts by chance Xav? I am feeling v10/11 now make the player far, far too OP. Maybe swing to making some AI changes perhaps? Or you doing that later?
  14. SiusMattius

    [Mod] Civ 6 Improvements Patch

    Can I suggest a few things? -Would it be possible to make the unit refund gold tie to lost health/charges? Small change but one that I think should be default. -Make units that are spawned as part of the 'BOGOF' bonuses (Venetian Arsenal Naval wonder etc) not give any refund? Seems like...
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