Recent content by skiboy

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    How Can I Combine Mods

    Thank you for the thoughtful detailed reply. But as I am not at all familiar with dll, the step that stumps me is 2b: "Then compile a new CvGameCoreDLL.dll with CodeBlocks (or "Code::Blocks") program." I've downloaded code blocks, and done the file edits, but I have not hit on the procedure...
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    How Can I Combine Mods

    There are two excellent mods that I would like to combine into a single game experience -- they are NeverMind's 2-Plots City Radius Mod, and Aymerick's Custom House ver 0.02. If it were a matter of integrating XMLs I could probably make it work, but both Mods employ Python and dll files...
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    Looking for new way to educate colonists

    I would like to implement a mod to alter the way colonists are educated. One option would be to allow the player to choose any profession for a graduating colonist -- even if that particular skilled profession were not already working in that colony. A second option would be to have an...
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    Faster road movement

    Thank you for the accurate and timely answer -- I modified the factors in ROUTE INFO to 15 and achieved the desired result.:cool:
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    Faster road movement

    I would like to increase the road movement for units, especially on larger maps. I have already doubled most unit movements on normal (i.e. non-road) terrain. For example, my colonist can travel 2 squares across plains -- would like that same unit to travel 6 or 8 road squares. I see...
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