Recent content by slackerpride

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    [Religion and Revolution]: General Questions and Discussions

    I did - which is how I found out that, before he attacked me, he attacked and conquered a bunch of English colonies. I sent a force up there and reconquered all of those colonies. I'll check with the world builder again. If he doesn't have any soldiers but some random citizen still on the map...
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    [Religion and Revolution]: General Questions and Discussions

    Hey all, Love the mod but I have a quick question. In my last game, I have completely beat the King (all of his sea and land forces are dead) and yet the game will not end. I can't win the War of Independence. The only victory condition was defeat the king. Am I missing something, did I screw...
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    [Religion and Revolution]: Mod Development

    Hey, looking forward to giving this MOD a go. This is something I mentioned in 1492 Global MOD thread, but since that looks to be dead (at least for now), I thought I suggest it here and see what sticks. I more or less glanced at the previous 10 pages of discussion, so if any of these ideas have...
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    1492: Global Colonization. Mod development

    I've always thought that Slaves should be units purchased at a high cost in a new Africa screen. They'd be units that you could place on a resource outside your sphere of influence - functioning like a small frontier town - that would produce small amounts of said resource. For each slave you...
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    1492: Global Colonization. Mod development

    So...is this the end of Zombie Shakespeare, KJ?
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    1492: Global Colonization. Mod development

    Hey, Just wondering if there was any news on the progress of this kick ass mod.
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    1492: Global Colonization. Mod development

    Hey KJ, First off this MOD is pretty great. I cannot wait for the "final" version of it. But while playing I had a few ideas and thought I'd run them by you to see if their even possible: 1) Wagon Trains with an option to just trade with Indian Villages. Basically, after you build a wagon...
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    1492: Global Colonization. Mod development

    Ah. Mine only goes to 1440x900. That's gonna make this game a bit harder.
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    1492: Global Colonization. Mod development

    I just downloaded this (very nice and can't wait for a "final" version!) and I'm wondering where in the Europe screen you can buy professionals and/or boats. Is this something you can't do in this mod or am I just missing something? Thanks!
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    [MOD] Age of Discovery II

    Possible bug. I'm playing as the french in a custom game and when I go to declare independence the game just crashes. It's run fine up to this point. Is this a bug or is there something else I need to mess with to get it to work? Thanks.
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    [MOD] Age of Discovery II

    Thanks for the patch!
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    [MOD] Age of Discovery II

    Hey, My issue is when I go to Europe (playing as one of the new Civs). After I load my boat back and hit sail to New World, the small box that comes up and allows me to guide the boat back to whatever colony I want it to go to is blank. I can't pick anything. It seems to only be happening...
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    [MOD] Age of Discovery II

    Hey, So I installed the MOD on my dad's computer and for some reason whenever any screen comes up that will allow me to talk with natives or the King or whomever, there is nothing there. It's just blank. I'm sure he has the Firaxis patch. Anyone else run into this issue?
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    [MOD] Age of Discovery II

    I was playing the MOD tonight (and seriously, this is an incredible addition to the vanilla game) and I had a thought. Ya know when your borders take over an Indian settlement, what if instead of just getting the land, you also got like a converted unit or two braves or something along those...
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