Recent content by Slowpoke

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    Policies and Tech

    Heh, well I'm looking at the wiki right now so here it is. Go to modding tools on the right side.
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    New lua objects?

    Is there any way to find out what the new lua functions are from the new patch? The wiki still doesn't seem to have updated that :( Edit: that is assuming there are any, but I'm sure there must be some.
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    Good mods

    Well sometimes they do sometimes they don't. In CS diplomacy the A.I. does indeed use the units, although as gazebo has noted sometimes it uses them a bit awkwardly. But in the caravans mod component I made, e.g., the A.I. doesn't build them.
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    Easy to implement but strong A.I. buff

    Well there's really no reason it would have to be hardcoded, it could be an xml value for each era, which mods can easily deal with. Most of the A.I. is in the xmls even. The pitfall of X*(avg city power) is several civs and most players ignore city walls, favoring an active defense. This...
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    Local tracking of personal Records

    Heh, well this would be literally impossible in vanilla I think, as policies rise exponentially, making 60 policies infinitely more challenging then 30.
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    Mega Mod

    Hey all, sorry for the lack of replies for the last week :) Completely lost internet for a while, had a big project due, and then there was christmas. As for no resources, I've gotten a few people having this problem and have no idea what causes this, I can only guess this happens when using...
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    [IDEA] ICS fix that actually works?

    I've been using city maintenance and it's effects are great, especially since there's simply too much gold floating around normally. You get to a point where you either want to remain small and use gold for research agreements/city states, or expand wantonly for production.
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    Mega Mod

    Hey all, thanks for all the comments :) Unfortunately, my internet went down for a while, leaving my final project in linux due very soon. I'll try and get back onto work and replaying to all this as soon as I can.
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    Easy to implement but strong A.I. buff

    It pretty much is very difficult to my knowledge. Unless you can qualify what exactly a situation is where it shouldn't sue for straight peace, you can't code it. There are several rare cases where the A.I. might be winning even if it has failed to capture a city, but extremely rare situations...
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    The new patch has made a bad game even worse

    Domination being as hard as the other victories is a good thing, people have already figured out how to get massively more science than the A.I. (National college!), and the A.I. doesn't get extra happiness unless you're playing above prince, and not a lot until it's emperor My advice: calm...
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    A potentially new idea for adding flexiiblity to SPs

    Personally I just like my idea of removing all prereqs for social policies. How's that for flexibility? Of course it involved rebalancing all the SPs but it was worth it really.
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    Randomized Civ Music

    A playlist would be super awesome :)
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    Mega Mod

    @Tony Yeah I'm not sure what causes this but there's a thread baout it in the bugs section :( @mutant-enemy, are you sure? I'll try a test game out, but iron should be rediculously more common, especially in hills. Could be just a fluke. Talent, however, is supposed to be rare. Whether...
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    Economy Mod

    btw, if you're waiting on economy mod to get fix, try my temporary fix mod. It's got most of the essentials of various big mods, like this one, MM, and BC
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    The story of a fiasco

    Use "save policies" option on advanced settings Download more balance iron on mod browser Done.
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