Recent content by Sly1foxy

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    Alliances need to be fixed or modded

    Actually I've found that there seems to be less of a relationship penalty if I always accept the alliance and then immediately opt out of the war. There seems to be less of a relationship penalty then if you outright reject the alliance to begin with.
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    Alliances need to be fixed or modded

    Stealth..."Civs already could decline when asked to go to war" but that's the problem. The AI doesn't decline, EVER. Even when you've got a very good relationship with them and they are really outclassed. As some people have already stated, I could accept it if their allies always declare war on...
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    Alliances need to be fixed or modded

    I love this idea. And the cost could be scalable based on how strong of a relationship they have
  4. S

    Alliances need to be fixed or modded

    Ok, some of you don't seem to understand my point... I'm aware of everyone's relationships with each other. I'm constantly checking that. My problem is that If I am very friendly with a civ, and it is allied with someone who hates me, it will eventually declare war on me (a turn after its ally...
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    Alliances need to be fixed or modded

    How often have you built really good relationships with multiple civs, only to have them declare war on you because they're allied with a civ that hates you?? I've had civs so friendly that I could request an alliance with them, declare war on me the next turn because they're allied with someone...
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    Civ 7 reduces micromanagement, but stronger—and uncapped—penalties for exceeding the settlement limit are needed to keep it that way

    I disagree with your theory. I have ended up with science and culture per turn totals of +1000 each many times with less than 80+ settlements. Usually I can hit those numbers (depending on leader and civ obviously) with somewhere between 40-50 settlements.
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    Civ 7 reduces micromanagement, but stronger—and uncapped—penalties for exceeding the settlement limit are needed to keep it that way

    I disagree! In fact I want the settlement cap penalties lessened or done away with completely. It is so annoying to have multiple civs declare war on you and when you successfully counterattack them you are forced to either eat all of the settlements and the penalties associated with that or...
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    CivMods: Civ7 Mods Manager discussion

    I'm getting the "Failed to fetch mods" error too...just sitting tight and hoping someone addresses it
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    Civ7 Mod Manager error - Failed to fetch mods ClientResponseError 0

    Same here...getting nothing but "Failed to fetch mods" errors since this morning.
  10. S

    i find it hard to get to the 40+ per tile in exploration age.

    Sometimes I can accomplish it by the 75% point in exploration, sometimes it takes me a bit longer, but I can usually do it. I don't do as much adjacency planning as some other players seem to do...I just do it this way... 1) First, if you are someone who likes to build on yellow tiles in order...
  11. S

    I really want to be able to turn off the Barbarians - aka independent Villages

    At the start of every age I just eliminate any independent powers that I don't plan on befriending. Just build an army and disperse them, it's the easiest thing to do. All you have to do is get a unit onto the independent city and hit the disperse button...voila, the independent power is no...
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