Recent content by Smogs

  1. Smogs

    Better Religions [Deleted]

    Any conflict / update for the Fall patch? And a more minor point: could you consider changing the naming standard for the addon? The folders and things being called "Stony Mod" makes it difficult to remember what mod it actually is when looking through one's mod folder. Having it match the...
  2. Smogs

    Better City Specialization

    This isn't entirely accurate. Persians were historically the earliest evident culture that utilized seasonal irrigation methods as far back as 6000-5000 BCE. The earliest and most primitive cisterns that have been found are from circa 4000 BCE. :thumbsup:
  3. Smogs

    AI+

    Were you able to gain vision on many/any of their cities? I'm curious to hear about their settling patterns and habits, and what districts they seemed to be prioritizing, if any.
  4. Smogs

    AI+

    I'd be very interested to hear anyone's experience playing the new patch without AI+ to see how much they really improved the AI. Not to be a cynic, because I am greatly supportive of Firaxis and their work, but I'm assuming the AI is still 90% broken. They mention some AI changes in passing...
  5. Smogs

    The 'Fall 2016' Patch

    Has anyone played a vanilla game to see how effective the AI changes have been? Are they still terrible? Diplomacy still basically broken?
  6. Smogs

    . [Deleted]

    Love the initial look of this. Do you believe this mod adequately helps the melee classes enough (melee and anti-cav)? It's pretty widely agreed upon that they're awful and basically always inferior to calvary just due to the 2 movement and how terrain works in Civ 6. Do you think this mod...
  7. Smogs

    Buffed Resources

    I really like the idea of this, and I think it could be an alternative way to try to balance the districts. I'm assuming that these only effect the tiles being worked by the city in which the districts are built? In other words, it's not a global bonus, correct? It's per city? Second, as it...
  8. Smogs

    Better City Specialization

    I'm starting up a new game right now, so I'll give it a spin. I like the /idea/ of the Water Treatment Plant, but I don't know that I particularly support a late game City Center building providing more housing. That starts to run into the same problem as the 4 housing Sewer: that it starts to...
  9. Smogs

    Better Religions [Deleted]

    You're probably right. I'm probably just reacting based on the fact Tithe is already very often taken in multiplayer, but just because it's one of the better options in a list of low-impact options doesn't mean it shouldn't be changed. Looking forward to trying it.
  10. Smogs

    Better Religions [Deleted]

    Thank you. I'll be trying your mod out tonight. My only initial feedback is that I don't believe Tithe needed changed. It was already one of the stronger beliefs that was one of the more frequent picks. I guess it makes sense if you just want religion to be more powerful overall, but since you...
  11. Smogs

    Better Religions [Deleted]

    Please provide a changelog or comprehensive list of changes in the mod overview. Thanks.
  12. Smogs

    MOAR Units Mod

    Knights and Scythia are already both so overpowered independently that it's hard to give them any sort of UU Knight without breaking it. What about changing the Knight's tone to be more in line with Scythia's nomadic, horse-bow theme? Simply give the UU Knight Range 1 instead of being a melee...
  13. Smogs

    MOAR Units Mod

    I think this is a fantastic mod and that you've done some really exceptional work, but I have to comment on Scythia. This is with multiplayer balance in mind, obviously, because who cares about being overpowered in singleplayer. It's pretty widely agreed upon that Scythia is one of the best...
  14. Smogs

    AI+

    I have had no problems with settler behavior or tile improvements since the most recent update. I've played two full games since, and the AI has expanded intelligently and upgraded their cities, units, and tiles quickly and efficiently. Anyone whose AI is still acting strange comparatively...
  15. Smogs

    Better City Specialization

    I absolutely agree with 1 and 2. I do not, however, agree with 3. Warning: wall of text with long explanations and recommendations incoming. Cisterns as a means of water storage were used as early as 4000 BC, and as a system of drainage/early sewage around 500 BC, so coming any later than the...
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