are you starting like this?
load the mod -> play custom scenario -> tamriel9
It supposed to load the correct locations, though if it doesn't, I'm not sure I remember anything at all here...
I'd be glad...
I hope it didn't :P
Most of these things have already long been...
Version 20 uploaded
same link
different site (I hope it works, had some problems with atomicgamer)
- added most of ramzay's unit graphics
- conjurers spawn daedra
- various powerfull animals and creatures now spawn later in the game
- How do I check if a unit is killed onCombatResult (and didn't retreat for example)?
- How do I check whether a tile is empty?
- Does the attacker moves into the defeated tile before or after these 2 functions?
I think it doesn't matter.
Can't I just check if the tile is empty?
...my python knowledge is limited. In fact I edited one of your promotions to write this.
I've added a piece of code to onUnitKilled
def onUnitKilled(self, argsList):
'Unit Killed'
unit, iAttacker = argsList
player = PyPlayer(unit.getOwner())
attacker = PyPlayer(iAttacker)
## raise undead from barb start
if (not unit.isAnimal()):
iStr =...
It's fine, take your time.
I'm just saying that eventually I'll want to add them (weeks, perhaps a month)
слухи о моей виртуальной...
New version in a week, with Ramzay's units, undead and daedra... stay tuned
Ranzay: I will also want all the graphics you made but didn't yet upload ( palaces, wonders, ministry of truth etc.)
Novator: Your camoran is fantastic!
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