Recent content by smyrna_merchant

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    [MOD] MagisterModmod

    Great to hear that you have a chance to get back to modding now, Magister! Hope my suggestions could be helpful. Couple comments about The Radiant Guard scenario: 1. We start with a Wind Knight (called 'Nikis'), on the first turn. But since we're not Foxmen, this Wind Knight leaves us...
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    [MOD] MagisterModmod

    Also The Cult scenario won't start---apparently because BUILDING_WYRMHOLD_ACHERON was replaced by BUILDING_WYRMHOLD. Here's the offending block in The Cult.CivBeyondSwordWBSave BeginCity CityOwner=50 CityPopulation=3 Player50Culture=300...
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    [MOD] MagisterModmod

    @MagisterCultuum: In Beneath the Heel scenario, it seems that currently there is no way to hire units. The code that brings up the popup message is removed. Here's my makeshift fix: replace the implementation of doTurnBeneathTheHeel in ScenarioFunctions.py by def...
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    [MOD] MagisterModmod

    Dear Magister, Thanks for your excellent modmod! With all this new lore implemented, it's like an old dream coming true. I'm writing to propose the solutions to a couple of game-breaking bugs I encountered. 1. When playing as Order or Death Cabal, the game locks up whenever the player...
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    Best way to get CIV IV BTS running on Mac - 2022 edition?

    Go for CrossOver. I'm running Steam + BtS there. Works like a charm. Able to run FfH2 + Magister modmod. (I guess that a free solution using something like Wineskin could also work.)
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