Great to hear that you have a chance to get back to modding now, Magister! Hope my suggestions could be helpful.
Couple comments about The Radiant Guard scenario:
1. We start with a Wind Knight (called 'Nikis'), on the first turn. But since we're not Foxmen, this Wind Knight leaves us...
Also The Cult scenario won't start---apparently because BUILDING_WYRMHOLD_ACHERON was replaced by BUILDING_WYRMHOLD.
Here's the offending block in The Cult.CivBeyondSwordWBSave
BeginCity
CityOwner=50
CityPopulation=3
Player50Culture=300...
@MagisterCultuum: In Beneath the Heel scenario, it seems that currently there is no way to hire units. The code that brings up the popup message is removed.
Here's my makeshift fix: replace the implementation of doTurnBeneathTheHeel in ScenarioFunctions.py by
def...
Dear Magister,
Thanks for your excellent modmod! With all this new lore implemented, it's like an old dream coming true.
I'm writing to propose the solutions to a couple of game-breaking bugs I encountered.
1. When playing as Order or Death Cabal, the game locks up whenever the player...
Go for CrossOver. I'm running Steam + BtS there. Works like a charm. Able to run FfH2 + Magister modmod. (I guess that a free solution using something like Wineskin could also work.)
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