Recent content by Snaga

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    COTM14 First Spoiler: Starting Landmass, Ancient Age Resources

    I got silks trade from 1830BC before declaring war and claiming them for myself in 1025BC. As for stealing the cow, I think it is fairly safe to do if you are planning to build a military deterrent or invasion force anyway, as they can do double duty as flip protection. It also makes a nice...
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    COTM14 First Spoiler: Starting Landmass, Ancient Age Resources

    Predator London builds warrior, worker, curragh, granary in 3000, settler in 2800, with cows irrigated and furs chopped as a priority 2 early curraghs sent out to explore, both destroyed by barbarian infestations, after making 3 offshore contacts Germany was placid, and a bit stagnant...
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    GOTM23 Results and Congratulations

    Well in this game the single biggest factor would be how quickly you discovered Chivalry. I would guess there would be a stronger correlation between this date and final score than any other factor. Chivalry unlocked both ansars and a golden age. In combination these were strong enough to take...
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    GOTM23 Results and Congratulations

    Ancient summary Middle Ages summary All the information you need to play a high scoring game is within these forums. Looking back on it the key things in this game were: Fast growth start (look at some of Qitai's posts or Cracker's starting guide) Aggressive trading (I think...
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    GOTM23 Results and Congratulations

    If you aim for fastest conquest or domination victory then your score will be very close to the score you would achieve if you were simply trying for maximum Jason points :D. If you aim for the fastest finish via other victory conditions then typically you will have to sacrifice Jason points to...
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    *Spoiler1* Gotm25-Mongols - Full World Map+Dawn of Medieval

    1.27 This is a return to annotating my games after being very lazy for GOTM24 and not posting. It was a great game though, and many thanks must go Cracker and the GOTM team for their ongoing efforts. This game has a lot of similarities to the Arab GOTM: Militaristic, Pangea, and very...
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    *Spoiler2* Gotm23-Arabs - End of Middle Ages or Submit

    Domination is triggered when you achieve both 2/3 of world population and your territory covers 2/3 of land tiles. Coast and lake tiles are considered to be land for this calculation. Use the mapstat utility to check how close you are to the limits. Handy for both reaching domination, and for...
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    *Spoiler2* Gotm23-Arabs - End of Middle Ages or Submit

    Thanks SirPleb. Yes, my finish date, the turn after taking the last town, was 250AD for a conquest victory. I think I could have completed domination around about the same time, perhaps slightly later, if that had been my goal. I went for conquest because I didn't want to bother managing all...
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    *Spoiler2* Gotm23-Arabs - End of Middle Ages or Submit

    I only built temples, barracks and a couple of granaries so overheads were low, around 20 - 30 gpt if I recall correctly. I had about 1250g saved from researching Polytheism at minimum science, and from trading aggressively during the ancient age. I also traded maps each turn for about another...
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    *Spoiler2* Gotm23-Arabs - End of Middle Ages or Submit

    1.21 Ancient Age summary Researched Monotheism first, as ai rivals are almost certain to pick Feudalism. At 100% research discovered Monotheism in 650BC after 15 turns. Had to wait 1 turn for the first AI to discover Feudalism, which I trade for immediately. Several wonders are...
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    *Spoiler1* Gotm23-Arabs Full World Map+All contacts+Middle Age

    1.21 My strategy for this GOTM was to take the direct approach: research Monarchy, then Chivalry, and then sweep the board with Ansars. I settled Makkah SE of the starting location, to take advantage of the flood plains, after moving the scout south twice. Was wary of barbarians after...
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    Spoiler1* Gotm22 Vikings Full map visibility of the starting landmass

    1.21 My starting turn and thought processes were identical to SirPleb's. I'm hoping this is a good sign. Was a long turn as I usually plan in detail for around 20 turns ahead, and had to throw away those plans after 1st lambs were revealed and then the cows. Nidaros started it's settler...
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    *Spoiler2* - Gotm21-Melee - End of Medieval Age

    1.21 Ancient age summary Germany was the obvious location for 2nd core. Attack with 28 veteran swordsmen. In 390BC Capture Berlin and the Pyramids. Mistakenly decide to research Monarchy, realising too late that I probably only want a single government change straight to Republic. Germany...
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    *Spoiler1* Gotm21-Melee - Full World Map+Middle Ages

    1.21 I founded on the start tile, mined the lambs and built 4 warriors then a settler. I was considering trying to squeeze in a granary before Athens reached size 3, but although there was enough shields available to do this (including forests to chop) there wasn't enough commerce available...
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    Removed Wasted Food/Shield on growth/Production Feature

    Micromanaging cities for the whole duration of a game would take not just persistence, but a fair slice of insanity in my opinion. Micromanaging the right cities, the right way, at the right time requires a lot of experience and good judgement. I also disagree that these are easy decisions to...
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