Recent content by Snuis

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    FfH2 Bug Thread

    Confirming that the show enemy moves is very glitchy for barbarians. Simultaneous attacks without the camera focusing.
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    Lame Religion Weights and AI Decisions

    I only play High-to-Low and this is definitely an issue. In one of my latest games (it happened before exactly the same way though) i founded Ashen Veil with Charadon and spread it to all his cities (6 or 7 i think). As soon as the AI took over it switched to OO, which was present in one city.
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    High to Low: How does it work?

    You don't switch before turn 50.
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    Have you ever finished a game?

    I have yet to win a FFH game. The only time i was close (one of my first games, just one or two towers to build) i built the Mercurian Gate, without knowing what it would do, in an amazing City of Thousand Slums and somehow chose to play on as Basium. When i saw what happened i quit...
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    High to Low - How does it work?

    You don't switch before turn 50. Maybe that was the problem. It's working perfectly for me in normal FFH (It's my favorite option in fact).
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    [MOD] FFH TweakMod

    Some of the challenge checkmarks don't correspond to the right option. For example: If you check High to Low you get a Final Five game and Increasing difficulty gives High to Low.
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    Minor requests and questions thread

    :bleh: But thanks for letting me know.
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    Minor requests and questions thread

    Question for Ahwaric: I really hate this bug that a wounded unitgroup still appears to be unharmed. You mentioned a solution (renaming iGroupSize) in the FFH bug thread. If it only takes some changes in XML or python files, can you tell me exactly what i have to change? Sorry...
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    FfH2 AI Mod (Highly Experimental!)

    Griffons don't spawn anymore in my games. Is it the mod responsible for this? That aside i quite like the mod. I mainly play High-to-Low games but even on Noble (used to play on Prince) it can take ages to get to the high score (almost invariably held by the Lanun). Since i'm reluctant...
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    Coolest thing that ever happened?

    This just happened. Playing as Faeryl. Charadon declared war, Alazkan is 2 turns from completion and i really need him. I manage to make that 1 turn by giving Thariss all :hammers:s it has. End turn. :confused:? :mad:! "While defending your Alazkan the Assassin was...
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    FfH2 AI Mod (Highly Experimental!)

    Thanks! SnighlandsBigRocky.py is my slightly modified Highlandsmapscript, which probably causes the 'For the Horde' error, so don't bother about it.
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    FfH2 AI Mod (Highly Experimental!)

    I had no older save, so i've been experimenting a bit more. Maybe it was my own fault For the Horde wasn't working properly. I've made some changes in Handicapinfo.xml to make raging barbarians a bit more raging and that might be a cause. And i use huger than huge weird maps. On a test on a...
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    FfH2 AI Mod (Highly Experimental!)

    Hello, i just tried my first game with your AI mod, playing as Sheelba. Firstly, i started at peace with animals too (bears and lions didn't attack my units). That's not intentional is it? Secondly, when i used For the Horde, shortly after Orthus appeared, i was gifted exactly four...
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    FfH2 Bug Thread

    The AI doesn't seem to value founding religions at all anymore in 0.41. Two games in a row now (Huge, prince, normal speed, 18 civs) no religions were founded before turn 300 (Rok and FoL used to be around 100-150). It seems all civs now first go for archery (in a High to Low-game the...
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    FfH2 Bug Thread

    I'm playing my first 'High to Low' game. I think i'm going to like it a lot, but when i finally reach the top spot... : Ouch! That is harsh. Start all over with only the Exploration tech, inability to adopt religions, a bare philosophical trait and regular revolts as a bonus...
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