Recent content by Sobric

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    Quick Questions and Answers

    Is there a way to grab the seed of a map you've started to regen with a different civ? I started a game as Pericles on an island with noone else on it, including city states, (aptly called Australia) and wouldn't mind trying Victoria or Harald on that map
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    Graphics

    They did also say that Civ 6 would be the most modifiable game of the series so far (and I thought 5 was pretty damn good (thanks Jon!!)) so I expect a few graphics packs to be popular on Steam Workshop quite quickly. Blue Marble was one of my favourite mods for 4 so there's a bit of a tradition...
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    The district system

    I agree, but I guess we're not going to know until some more information is released/leaked. Both could work, although I personally hope you can build multiple districts of the same type. Agreed. For example, once you discover Flight you unlock an "Airstrip" district, which allows you to...
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    The district system

    I don't understand how you think Global food will reduce ICS? Surely the opposite is true: no physical food trading allows you to fling cities far and wide support by few large food producing centres. Local happiness doesn't enable ICS either. The CPP mod for Civ5 uses a version of local...
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    The district system

    Yes agreed! They should only be able to transfer a cities surplus food production, with the distance being modified by technology and infrastructure (i.e. roads). This means you would still need a "food" city to create the surplus to provide the specialist cities with food, but there'd be...
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    The district system

    The problem with Global food to fix that particular solution is that it's too abstract. You could have one or two City with nothing but farms - no Districts - providing food to all the other specialist cities. There's no nuance to that system, no representation of the massive logistical...
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    The district system

    I read through the previous thread on Global Food and I don't think the evidence is convincing that this will be the case. In fact, the IGN article seems to suggest that city-based food will still be in, meaning that you need to balance Food production against District building. I also...
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    The district system

    I think the "Tourism" District will be included in the cultural district (the screenshots with the dinosaur skeletons & statues could be a museum). Garden/Park District would be a great late game addition, and I think that Denkt's Airfields/Airports might be quite likely as a late game...
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    Graphics

    I'm not in love with the Civ 6 graphical style, although it's certainly not nearly as pretty as Civ 5. Also, as TheMarshmallowBear pointed out, I distinctly remember complaints about Civ 5's art direction pre-release as well. I'm sure it'll turn out fine. If it doesn't, I personally hope for a...
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    CIV6 Civs and Leaders

    Multiple rulers of the same Civ, but offering different bonuses, would be nice. Having said that they appear to be tying so much more of the development of your Civ to geography, I wonder if they'll even have the same Civ bonuses as previous titles e.g. removing Naval/Coast tile bonuses...
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    The district system

    I'm excited by the new districts, and as some others have mentioned here I think we're getting a good idea of how they work - with districts of a certain type that are upgraded as the game progresses. I am concerned with what would be left of the :c5capital: City Centre though, if everything...
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    The UU-A-Day Countdown

    Perhaps fighters can strafe units/improvements while bombers are limited to cities? Although that makes bombers fairly redundant for small engagements.
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    ALC Game #26: Willem van Oranje/Dutch

    I have a question regarding binary research. Do beakers overflow into your next research project? I sometimes feel I should micro my research a bit more, reducing the slider as low as possible on the turn before discovery (while leaving it discovery in 1 turn) to maximise cash. If beakers...
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    Biology and airships: Underrated

    Airships are also useful in tech-parity naval warfare, as it can give your own frigates & SotL a huge advantage over an enemy's frigates/SotL. At least until destroyers.
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    ALC Game #26: Willem van Oranje/Dutch

    Barb city will auto-raze so I don't think you have much option. I would have suggested razing it anyway. I think peaceful expansion in your current lands and the islands is the best choice, like mad suggested, since Mao is protective. I would consider a war with elephants & catas, so perhaps...
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