Well across the river is the strongest settle with what is visible. Maize would be strong as well but unless there is something to the south its a bit weaker.
Turn 69 Domination victory.
Rushed horses. Used the mountain path to get across the map. Pretty easy. Uploading video now will post link once its done.
gypsum is a poor settle choice. No other tile is worth working in that settle. It also weakens the tile overall.
Just on a glance the tobacco is better as it strengthens the tile, gives access to a luxury that is further down the tech tree, although still no worthwhile tiles to work.
Overall I...
Culture victory turn 116
- What was your plan for achieving the VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
Low difficulty so my plan was go full war. Keep all rivals as weak as...
Looks like a really strong start. Missing a luxury and growth though.
I assume with the map settings you have a least 1 horse tile on screen.
Despite his unit bonus I think religion is the stronger play.
I think that system works best.
Most people are great about saying if it’s their 1st or later attempts.
No real reason to segregate the posts from a community standpoint. The strategy and game is the general topic of discussion which is applicable to any number of playing
Recorded my game and will be posting the video for anyone who cares.
Victory turn 168
Moved to settle by the truffles for early 2-2 tiles. Got the wonder turn 32.
Conquered the world while I flew to space with the most unhappy populace I have ever had.
This is the exact reason I record all my games. There is a few things in game that are so simple and absolutely game breaking.
It really takes zero effort/strategy to create a pillage city system. Anyone arguing that is kidding themselves.
I specifically did not explain why gifting cities is...
If you have to ask it’s probably cheating.
There is no “natural” viable reason to gift a city to a opponent.
Yes there is many bonuses that can be achieved through the gifting of cities outside of winning a religious victory.
But if you are going to gift a city to abuse those mechanics what...
Turn 91 I believe. Will post screen and save when I get home. Didn’t record as I am currently recording a Caesar domination game and Pericles science game so didn’t really feel like trying to talk through another 15+ minute per turn game.
Strategy: 3 cities with holy sites. Work ethic+ crusade...
To follow up on my last post:
I have a “Emo” Cleo no game modes Huge map deity default settings standard speed culture victory on turn 141 on my channel. I want to say that is a turn 4-5 settle.
With “emo Cleo” the biggest issue is production. People get caught up in the ability they forget...
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