Recent content by Sojourner<><

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    Super capital/specialist economy

    w/ iron works the total cap for engineers is lifted to 6. Bureaucracy does affect them and I know that it may not sound like much but an extra 50+ hammers or so can come in handy when in need such as war time or when building wonders. You have to understand though that my aim for the capital...
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    Super capital/specialist economy

    My lingo is a little off. The 6 cities are not production specialized cities, just cities that are capable of building all the large improvements needed to get the nat. wonders - i.e. 6 banks for wallstreet, 6 universities for oxford.
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    Super capital/specialist economy

    I use ironworks + oxford to fully utilize the +50% prod, +50% commerce bonuses of bureaucracy.
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    Super capital/specialist economy

    Hi there. I've just started to learn the advantages of proper gov't planning and I've developed a rough draft strategy that seems to work pretty good. Critisism is most definately welcome! First of all, I like to keep my nation relatively small to medium sized in the early and mid portions...
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    Troop Upgrading Strategy?

    I have a couple of tactics that I like to use when upgrading depending on the situation, but I don't have it down to an exact science so I can't tell you what is the most efficient. Replacing the units one by one and disbanding the old ones is obviously the easiest transition to make if the...
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