Recent content by sorcdk

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    Tools against Too Much Gold

    I have to admit that when reading your first post I did not really catch exactly what you meant with gold leveraging, and I think you have had some insight from your work on civics for how gold interacts with civics, that the rest of us is still missing. That said, if we ignore the exact...
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    Tools against Too Much Gold

    This was not really intended to simplify how civics work with gold, but rather give more nobs on the gold model to turn. Currently the two main methods to affect the gold model is increasing gold income and reducing costs (mainly city maintenance), and in the first few eras these are mainly...
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    Tools against Too Much Gold

    Back in late v38 I ran several games with more or less insane increases to city maintenance, getting close to the point where you could go bankrupt on on a single city or not really afford to expand at all in late prehistoric/early ancient era. What I found was that as ages go past and you get...
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    Feedback for unballencing mod

    The basic +1 food, +1 production, +1 commerce yield bonuses are flat and not applied to any tiles (unlike the smac version where they are applied to the equivalent of the city tile). Your wording seems to indicate that you probably are not referring to the extra sea tile production yield, which...
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    Feedback for unballencing mod

    I have just set up a small personal civ-altering mod for vikings, mainly intended to make the more powerfull, as a sort of inverse handicap for trying out higher difficulties than normal. I would like to have some feedback on how powerfull what I ended up with is, such a measure for how many (if...
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    Player's Guide to Complex Traits

    Concerning Golden Age traits, then there is a huge difference in how good they are dependent on whether you have pure traits on or not, since a lot of the traits that benefit one aspect of golden ages hurts another aspect, which makes it hard to stack well without having pure traits on. I havent...
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    Player's Guide to Complex Traits

    I do agree that strategic depth is a noble goal, and it is probably one of the main advantages of the C2C mod. I really like how each era (at least up to and including industrial) feels different to research through, and having traits make certain paths through the tech tree more preferable...
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    Player's Guide to Complex Traits

    The problem with the research bonus isn't so much that the idea is bad, but that it just doesn't work so well in practice. There are 3 main problems why the goal does not work as nicely: 1) There can easily be too many bonuses/penalties to manually keep track of, and there is no interface to...
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    Player's Guide to Complex Traits

    I have to say that the one thing I dislike is the bonuses/penalties to researches, and how they are implemented. It is hard to see how a given research is affected, once you have several traits that affect it, and you can easily lose track of what your actual research rate is, you might just...
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    Version 40 Design Cycle Plans

    Phase one of it is still based on investigating how the usual trade systems (the sharing of resources between cities) are set up, and how one can hook into it. The memory footprint should be comparible to at most a few times of some of the components of the trade system, in theory, in practice...
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    Version 40 Design Cycle Plans

    While I don't know how long the version 40 workings will go on, I hope to be able to implement tags for volumetric resources over maybe the next few months or so (my other project such finish within the next month, so I can finally start to really work on this project).
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    Player's Guide to Complex Traits

    I have been experimenting with non-exponential trait gain rate, because I wanted a game where I got to play around with a lot of these traits and see how it would affect the game. I mainly looked into power functions, with exponents of 4 or 5, which tend to have kind of similar behavior for the...
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    1000 ways you know you played Alpha Centauri too much!

    640: You think it must be a mistake that you were able to read all of this thread. 641: You are sad when you have finished reading the wiki, again. 642: You passionately theory craft on the tech path, even though you have no-one to tell it to.
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    Food waste at hight surplus

    I am only at early ancient in my game (I had to restart a couple of times for various reasons, such as forgetting to turn on the right options, and I havent had much time to play in 1-2 weeks). At the moment it still feels like food is worth investing in, and cities are not signifcantly larger...
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    Player's Guide to Complex Traits

    I had tried to use strategist as well, but it was quite a let down when so notices That you do not gain a free golden age each era, since you don't technically get a general, and all those great hunters didn't count either. It is hard to say what is too powerful, it is indeed powerfull when it...
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