I wont mention Healing by promotions and pillaging, also i will introduce the whole mechanic of healing so you can understand it better. After some testing, this goes like this:
Units only heal on the start of the turn.
They only heal if they ended the previous turn fortified or if they have...
Well, tried to find some answers on the internet, ended up testing this for 40 minutes doing all kinds of scenarios. May be if some one els will have this question he wont need to do the same thing i did.
I wont mention Healing by promotions and pillaging, also i will introduce the whole mechanic of healing so you can understand it better. After some testing, this goes like this:
Units only heal on the start of the turn.
They only heal if they ended the previous turn fortified or if they...
Caravans have base movement values explained as "Range", caravans with no tech and no buildings enhancing it, have "10 plots" of movement as is clearly visible in the "Establish trade route" window of the caravan.
Caravan: 10 +50% with Caravansary (+50% for Arabs).
Cargo ship: 20...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.