Hmm... many :) about 320 units.
Anyway I don't think it's a problem about unit. I mean... I change from a situation "A" to a situation "B" and I lose a lot of money. Why if I change back to situation "A" I lose much more money?
Situation:
I'm German, I've conquered a continent and I decided to change from Banditry and Republic to anothe military civic and Federal.
When the anarchy ended I passed from +200 to -900.
"Maybe I choosed the wrong civic" I thought. So I changed the military civic again. And I passed from...
Question: why I can't spread my corporation in other nation cities? When my executives go there it says "Cannot expand Sid's Sushi Co within nationX borders". :(
(I have realistic corporation disabled)
I know it's not a historical game :|
As I said it's my first game using this mod and I wonder if "ancient religions" would always be the most widespread or not. Anyway forget my post.
I don't know if it is a bug.
Using merchant to do "trade mission" give me always 102 GP. I can send them in a little or big city, far or near... but I have always the same GP. Is it ok? Or there is something wrong?
Of course. But I'm not talking about that.
My opinion is that it is strange to see religions like hellenism or zoroastrism in 2000 AD (I mean as "main religions"). I think that religions like christianity, islam and the other religion that still exist nowadays should have more bonus...
Hi!
I've just started playing RoM and I like it very much. I have a question about religion... and maybe an improvement.
New religions are fine... but what happens in the modern era? I mean... in my game (590 AD) 43% of people is Zoroastrism. Is there any reason why AI players would change...
Hi!
I like to play Next War mod at the slowest speed but when I try to win by culture victory I never see new techs (in other words: the game finish too early).
The question is: can I change the "legendary culture city level" (150000 at slowest speed) to an higher number (for example...
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